|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
|
Thread Tools | Display Modes |
#21
|
|||
|
|||
Quote:
Quote:
|
#22
|
|||
|
|||
I like the game. Already spent 150 hours in it. Some of the bugs do drive me crazy though!
|
#23
|
|||
|
|||
Quote:
At the end of the day, I've got my money's worth out of playing it, but at the same time, it could have been a lot better than it's turned out to be. |
#24
|
||||
|
||||
Quote:
|
#25
|
|||
|
|||
Quote:
And gold for gaming companies isnt having dumb customers, but to have lots of players. Just look at WoW(and similar games) success, millions of players for how many years already. Variety of choices (class, alliances, items, quests ...), functional game enviroment and just lots of things to do. In KB series there is one way to go, and story is very linear and it`s cool. But at least in that placement let us have game that works what it`s supposed to do : no retaliation units except vs spider boss, bunch of broken quests/translations/ingame mechanics ... Not to list all of game problems (would take too much time), i love KB series so far but they made rushed release and there is just to much bugs/errors for this game to be called polished product ready for market. |
#26
|
||||
|
||||
I've put in about 70 hours now on the game. Some of that was working on mods and bug fixes. But not too much of it. I've been pretty exhaustive in working through every bit of the content, and I still haven't finished my first play through.
And... it feels like a grind. I don't FEEL like i've gotten very far, because I've only completely, thematically, 5 areas: One viking, one Human, One PIrate/Orc, One Elf, One Demon (And the Elf and Demon ones were very short compared to the others). I've been trying to put my finger on the real core problem I've been having with the game compared to its predecessors. Yeah, it has bugs, but nothing game stopping for me. Sure the tooltips are off and the dialogue is weird... but that's just a mild aesthetic, and has been true in the past. The issue? The real issue? Pacing. 100 times this. You spend far too much of the game repeating roughly the same play pattern. The rewards are not paticularly well distributed over the play experience, and so some areas are a deluge of knew things, while others are completely monotonous and repetitive. At one point, I checked my awards, and I had 250 No loss fights, and 150 Undead armies slain. Considering 99% of my fights were no loss, this means about 40% of the game at that point had been versus Undead armies! The difficulty range between Greenwort, merlessar, and the Isles of Freedom was very small, but the total experience gained takes you from like level 20ish to level 45! The only reason you do all that content is to be high enough level to do some of the huge Demon fights in Demonis/Hades. So you grind through a bunch of super easy fights, using them just to level up your medals/self/rage skills. Further more, we've removed 2 entire races of units. Just to hit home the 'there is not enough unit selection woes', the lizardmen and undead are basically not playable. And wanderer scrolls are super rare. The idea of making the Winged Horse appear early was terrible. I know this feels like "Give them their candy early", but in reality in trivializes so much of the layout of the levels. You have two pirate, three human, and one elf area to explore. If you are just scouring them for goodies, you could, if you wanted, spend HOURS doing nothing but picking up things via flight. Armored Princess introduced this only very late in the game, and after the point you could have investigated most islands. You should be using flight as a big bonus that lets you clean up the last few islands easier, not as a status quo that makes you wonder why they bothered making 'paths' for units. Ugh. I'm not sure what happened, and I still wish 1C and Katauri the best... but something went really wrong with this game. It needs more Tender Love and Care before being truly palatable by the masses, and has all the earmarks of something rushed out the door before it is ready. Release a game 3 months late, and it's late for 3 months. Release a game 3 months early, and it's bad, forevermore. |
#27
|
|||
|
|||
I'm really enjoying WotN, but I think they should've kept the companions from AP/CW, they made building certain army compositions a lot more fun with the extra unique talents and item slots they provided. Also, it shipped with way too many bugs, which are luckily getting fixed.
Other than that, the game is more of the same from AP/CW, which is not a bad thing at all! |
#28
|
|||
|
|||
Quote:
I don't mind the lack of Lizardmen that much, never a fan of them. The lack of Undead I can understand but I still want to use some of them. In fact skeleton archer once save me in KB:TL when I fought Karador. I think with luck people can get to the Temple of Love in AP even before starting a fight. The early flying horse is not really a big deal for me, at least. |
#29
|
|||
|
|||
Quote:
You ever configured your characters tactics in DragonAge so they do what you want under certain conditions? It takes me a couple hours to fully configure every character in the game to do certain things when I want them too. That is how easy it is to program better AI for a game that is based on a hex grid system. This is not Skyrim that has infinite possibilities this is exactly what Ill say again "a hex grid game" extremely easy almost any one person could reprogram every units behavior in under a weeks time and have a way better AI. I mean seriously when every unit blows their run right away as soon as you start combat how lazy is that? That too me is extremely lazy AI job and so basic a 5 year old could have coded that AI. At least change it so units do not use their run till they have an available target to attack. That right there is not rocket science and would be just a small improvement in the AI. I could go on and give more examples but people know this is a copy paste job and a poor one at that. I doubt this game even sold 10000 copies on steam which is pretty poor sales imo(saw less than 1000 people playing on release day on steam usually players playing times 10 tends to get close to total units sold but is only apx) Look at the game FTL which came out about a month before it so simple 2d game that sold probably 100000 copies at least considering I saw over 20000 people playing it on release day. Bottom line their copy paste job is not going to cut it in anymore and I hope the sales reflect that and they wake up and realize they have a pretty good game here and don't drive it into the ground. Last edited by fastjaw24; 11-13-2012 at 12:35 AM. |
#30
|
||||
|
||||
Quote:
|
|
|