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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 09-12-2012, 02:15 PM
kestrel79 kestrel79 is offline
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Quote:
Originally Posted by ElAurens View Post
I'm waiting for it to get out of beta, simple as that.

There are too many problems, all of which we know, to list.

I miss "flying" but it's simply too frustrating, and I'm not going to muck about with all the manual beta installs.

Call me when the next official patch is released.
Same. I'll be back when the official patch is released. All my favorite servers use the latest beta and I can't fly online.
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  #22  
Old 09-12-2012, 02:36 PM
csThor csThor is offline
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1.) No offline gameplay worth the designation (includes AI and FM issues, no campaign engine).
2.) Too much job-related stress leaves no creative energy to create own missions, not to mention my total failure at making sense out of C# code.
3.) General lack of interest in the BoB. I'm much more into the Eastern Front.
4.) Absolutely no interest in online flying.
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  #23  
Old 09-12-2012, 02:43 PM
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proton45 proton45 is offline
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I'll just keep this simple...

For the most part is all about the "AI", the better and more interesting the "AI"
performs...the better my experience is.
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  #24  
Old 09-12-2012, 03:26 PM
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launcher crashes
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  #25  
Old 09-12-2012, 03:39 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Feathered_IV View Post

Exceptionally poor AI voice acting
Agreed. It has all the character of the speaking clock..."At the third stroke it will be 9.15 precisely"

How after all the experience with il-2 can they make something so much worse in COD???!

I've turned it off.

Quote:
Originally Posted by ParaB View Post
-The terrible GUI (loadouts!)

-terrain basically "blanketed" by random trees

- terrain colours

- lack of basic weather system
+1
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Last edited by kendo65; 09-12-2012 at 03:52 PM.
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  #26  
Old 09-12-2012, 03:39 PM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by csThor View Post
1.)
2.) Too much job-related stress leaves no creative energy to create own missions, not to mention my total failure at making sense out of C# code.
Make the missions, i will make the code
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  #27  
Old 09-12-2012, 03:50 PM
Slipstream2012 Slipstream2012 is offline
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I think its important to realize, especially if you are a tree , that deciduous trees actually have a flickering effect due to air passing through the foliage. This effect actually reflects in the trees shadow on a sunny day as you see it flickering too. I don't have a problem with the trees, because it makes them come alive, it makes you believe there is wind unlike ROFs static looking trees that are lifeless.
My problem is flickering shadows on SOLID objects, buildings, radar stations etc, which with the lack of proper Anti Aliasing makes the whole terrain seem flickery.

As for the GUI, well it took some getting use to. But now I love it, when you know how to use it well, its so logical, Info windows are a fantastic idea.

I agree with the other points though, still much room for improvement.
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  #28  
Old 09-12-2012, 04:58 PM
Pudenfuhrer Pudenfuhrer is offline
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Quote:
Originally Posted by lokitexas View Post
..To add insult to injury instead of completing what people bought, they are already making a new game. Funny, and sad...
I was absolutely livid about this. I don't feel like the game has really even gotten that far into/or out of it's Beta period. Do half the radio commands still not work or am I stupid? In any case - I find it hard not to be disappointed that development of CoD may be coming to an end before it's really "there".

I remember when they said they'd fix SLI in a couple of weeks and there'd be new campaigns and so forth in the coming months (no sign of either). I hate that the planes don't work together with proper tactics from the time - which I feel should be a strong part of the mission flavour.. The campaign was really poor I thought.

If they'd have done a preorder/ paid alpha type setup, finished a couple of more study level plane simulations and the main game engine - and then followed up with strong DLC planes and campaigns.. I'd have been really into that. I feel like there's no point making missions right now in it's current state.

I'm just taken aback that this is the same people that made Il2 - and gave us so much over all that time. I'm sure they work hard - but ultimately perhaps there is just too much to do and fix - hence the mess - and actually marketing/ release approach - all of these things need to be changed to something like what ROF and DCS are doing in order to ever do this kind of game justice (sorry if this is heading off topic).
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  #29  
Old 09-12-2012, 05:45 PM
Luffe Luffe is offline
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I think it's the lack of any real progress since release.
Performance problems aside, I was positive in the beginning that they would fix (replace) the user interface, well...

One of the features I used most in Il2/46 was probably the Quick Mission Builder, which is nowhere to be found in CLOD. Yes, there is a sort of alternative but the options are more limited, and again the UI is just..ugh.

Another thing is, I don't have quite so much spare time as I used to.
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  #30  
Old 09-12-2012, 07:25 PM
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Mysticpuma Mysticpuma is offline
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For me its the following and in order.

1. Building pop up, incredible that a game released in 2011 cannot get this sorted.
1a) Weather/Clouds/ Overcast (lack of any real weather effects or immersion)
2. Crap AI
3. Poor FM's
4. Slow downs, dust particles/smoke and zooming in
5.Stutters (micro)
6. Flickering trees
7. Netcode (as I mainly play offline)
8. No Anti-Aliasing
9. Ridiculously hard to use in-game .avi creator with no manual to explain just how to use it effectively!
10. Just in-case you forgot since I mentioned it- Building pop up, incredible that a game released in 2011 cannot get this sorted when others make it look easy.
11. Loadout can't be changed on some aircraft (and even if you say it can...I can't do it!)
12. Basically no Single player content that is enjoyable due to "2. Crap AI" and the ridiculous response of the enemy when attacked. Either carries on regardless and gets shot up or does amazing impossible rolls until it thinks you aren't following anymore....and repeats until either dead or escapes
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