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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#21
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#22
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I'd only reset if you really want to play a mage focused on damage spells. Int is not that important for buffs and other stuff (maybe some of the summoning spells). I would be surprised if the difference in altars was that huge, and you can always get the medals and talents. The biggest difference may be in items, and I think you get at least one +5int ring fixed (the snake ring). With that, my lvl27 (or so) soothsayer has 29 intellect iirc, and I do not have great incentives to raise it right now (no powerful damage spells except blizzard, no powerful summon spells except ice ball). I can get 10 more intellect from talents, I believe.
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#23
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#24
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The problem with not having high intellect with a mage is that you will be forced to rely on buffs/debuffs to help your weaker-than-average army. You'd basically be playing like a Skald with half the army size. I.E. you'd be handicapping yourself. Still, like I mentioned, my own Skald has 28 Intellect, with a lot of that from altars. I can't imagine the difference in altars is huge, either. |
#25
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I just tried lvl3 ancient Phoenix..wow..just wow
roughly 400-700 dmg, 2.3k life, close to 200 atk and def, this is what I got with 37 intell, and I don't even have point in creation yet. I got to Greenwort with my mage a bit early, at level 14. This summon gonna make my mage's life at Greenwort so much easier. |
#26
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I think mine was ~700-1400 damage? ~300 attack/defense, ~4100 HP. If you start with Greasy Mist, you can do ~6K dmg per hit (high crit chance) to 3 stacks, and chance to retaliate (if it survives the counter attacks) all for 35 mana. Very good tank + damage combo until you have super nuke spells. Nevermind it can interrupt most enemies due to high initiative (you can summon him after your interdictor unit has moved half way through the map or 1/3 in). |
#27
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Some spells consume runes on the units you cast them on, either one specific (Gift, Negation etc) or several out of all the runes available (Chargers, Rune Chain). But there is also a bunch of spells (especially damage spells) which aren't anything special but are ice-themed such as Blizzard and Frost Snake (which was a Destruction spell previously).
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#28
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Out of curiosity I used code to max out my skill trees and compared the lvl 3 Ancient Phoenix with lvl 3 Book of Evil at 53 intell. BoE has some insane number of attack and defense, like 800ish, and over 9k life. But AF comes out on top with far better initiative, speed, AOE attack and rebirth. Not to mention the amazing synergy with other spells.
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#29
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@goldenpath
Real problem here is that if enemy have defense 1 , and you have attack 61 you make 300% dmg to it. But if enemy have 1 defense and you have as mentioned 800 attack you still do 300% dmg to it when hit. So att over 150 is pure waste. Better look for dmg of summon, hp, initiative and so on. |
#30
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My tips is to get Higher Magic as soon as possible, cast a small spell first and then a big nuke. General tips are always keep your distance to strong units until you have weakened them enough. CC archers or attack them first with ranged attacks, since you can't control what they will attack. You can also use a spell called Target on a tank if the enemy isn't undead. Get some dragons, paladins and a unit that can summon a tanking troop. Ice Dragons are exceptional but Dryads or Engineers are good too. I am a mage lvl 28 on hard btw. Last edited by DeepSoul; 12-24-2012 at 04:11 AM. |
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