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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #21  
Old 08-04-2009, 08:35 PM
Ironman69 Ironman69 is offline
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Anton, can you confirm whether or not the machine guns on the allied planes are de-synced ? A big problem with IL2 was that the allied guns were in sync when firing when they should of been firing one at a time in rapid order.
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  #22  
Old 08-04-2009, 08:35 PM
Abbevilleboy Abbevilleboy is offline
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Hey Guilty - nice landing!

I agree, belly landings should be all part of the experience. After all, during the Battle of Britain it was pilot shortage that was the problem, not aircraft production. A pilot could walk away from that and be up fighting again within hours, therefore shouldn't count as a failed attempt.
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  #23  
Old 08-04-2009, 08:36 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by Ironman69 View Post
Anton, can you confirm whether or not the machine guns on the allied planes are de-synced ? A big problem with IL2 was that the allied guns were in sync when firing when they should of been firing one at a time in rapid order.
They are in sync.
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  #24  
Old 08-04-2009, 08:39 PM
H Lecter H Lecter is offline
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Quote:
Originally Posted by moozicmon View Post
not sure if this is just because it is the trial version, but I HATE the looping "successful mission" music when I'm completing my secondary objective or just shooting down more planes...

Nitpicky I know, just bringing it to your attention in case anyone feels the same way...
That would really be nice. I hear the looping music as I type these lines. The music in the game is really awesome, but this part is a pain.
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  #25  
Old 08-04-2009, 08:39 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
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Originally Posted by ThatYoungGameGuy View Post
well i've had my plane in immaculate condition, approaching the ground at about 20mph and the second my wing touches the ground. BANG!
what about that Anton? And we don't care about a 'hollywood effect' we just want to be able to belly land man!
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  #26  
Old 08-04-2009, 08:39 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
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Quote:
Originally Posted by H Lecter View Post
That would really be nice. I hear the looping music as I type these lines. The music in the game is really awesome, but this part is a pain.
yeah i hate that aswell, dont get me wrong though, i LOVE this game
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  #27  
Old 08-04-2009, 08:41 PM
reverend66 reverend66 is offline
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Mappable controls is all I ask, the rest of the game is perfect in my opinion.

Rev
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  #28  
Old 08-04-2009, 08:42 PM
Ironman69 Ironman69 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
They are in sync.
Does BoP model the recoil effect of the machine guns firing? In IL2, the incorrect sync of the machine guns of allied planes created alot of adverse yaw and instability. Oleg finally fixed this but it was very late in coming. Just a suggestion to you. Pay no attention to it if it's not gonna be a problem of instability in BoP.
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  #29  
Old 08-04-2009, 08:43 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Your wing was broken.
You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling.

This explosions achieves two goals:
- adds more Holywood style action (especially if you one, who hit target, not the one who landed).
- gives more visual for MP - more time you see enemy explosion, not just landed.
people in single player are going to land at the end of the mission

so they are not taking off anyway

And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing.
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  #30  
Old 08-04-2009, 08:45 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
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Also, would it be possible to keep the same camera when you get shot down rather than a zoom out?
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