#21
|
|||
|
|||
+1
|
#22
|
||||
|
||||
+1
|
#23
|
||||
|
||||
Quote:
I am not sure that they disappear from the game or just from my view.. Because one time I did see them appear to disappear, only to look much harder and see that they were still there, just very Very VERY faint. If that is the case each time than the problem is in how the 'dot' transitions occur. As the distance changes, the game loads different LOD of the plane.. Clearly during one of these transitions color of the dot goes from a 'dark' dot to a different color.. And depending on that color the plane can seem to disappear! As noted, sometimes I can see them after the transition and sometimes I don't so maybe sometimes they do actually disappear from the game? In either case, they really need to work on those transition colors, it should go from dark to not so dark to light.. not dark to light.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#24
|
|||
|
|||
Quote:
|
#25
|
||||
|
||||
one fast solution waiting for a better one should be to leave the dot closer crossing the lod
distance x = lod only distance x+ = dot and lod distance X++ = dot only i know that there is a better solution, like refining the lods and the distancies, but that one seems to be simplier, cause you need to modify only few parameters for all the planes insthead to modify all the lods Last edited by 6S.Tamat; 10-18-2011 at 05:51 PM. |
#26
|
|||
|
|||
+1
|
#27
|
||||
|
||||
The problem is in fact contacts vanish completely all of a sudden from the sky and then show up again after a few seconds, once you get closer to them.
Definitely a bug and something that should be fixed asap.
__________________
Former member of: StG111 2003-2005 | SG1 2006-2009 | 15.Span 2010-2011 CPU Intel i7 920 @ 2.67 -> OC 4 Ghz MB ASUS P6T Cooler Noctua NH-D14 Memory 12GB GPU 2x nVidia 285 GTX 1GB SLI HD 2x SATAII WD VelociRaptor 150GB RAID 0 SB ASUS Xonar DS/DT 7.1 PSU Tagan 1100W OS W7 Ult.64 LCD LG W2284F-PF TrackIR 3 Pro + Saitek X-52 + Saitek Pro Rudders Pedals + Pro Flight Throttle Quadrant + Saitek PcDash 2 |
#28
|
||||
|
||||
Quote:
__________________
Former member of: StG111 2003-2005 | SG1 2006-2009 | 15.Span 2010-2011 CPU Intel i7 920 @ 2.67 -> OC 4 Ghz MB ASUS P6T Cooler Noctua NH-D14 Memory 12GB GPU 2x nVidia 285 GTX 1GB SLI HD 2x SATAII WD VelociRaptor 150GB RAID 0 SB ASUS Xonar DS/DT 7.1 PSU Tagan 1100W OS W7 Ult.64 LCD LG W2284F-PF TrackIR 3 Pro + Saitek X-52 + Saitek Pro Rudders Pedals + Pro Flight Throttle Quadrant + Saitek PcDash 2 |
#29
|
||||
|
||||
+1
|
#30
|
|||
|
|||
Im talking about both. I understand your issues and agree they should be fixed first. However, sometimes spotting anything at all is impossible on the english channel map. Flew an hour yesterday at 4k over the english coast in a 109 and didnt see a thing. The server said there were 15 reds.... maybe they didnt get the memo and were busy defending iceland? I think the issue is that they blend in with the ground too much. They are almost impossible to see looking down. Sometimes ill be lucky enough to spot one and be looking right at it and watch it dissapear completely. If i can spot a house or a single tree from 4k, i should be able to spot a plane. For some reason i think the distance to size scale of the planes is too dramatic. Im not at home to test this but from memmory i think the plane at ground level when viewed from say 3k looks like a dot when a house which are not too much larger then the plane model when looked at from above still looks like a house... could this have something to do with aa being broken. Fir example the dot appears and dissapears sometimes (flashing rapidly) making spotting one even more difficult.
|
|
|