|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: What should be IL2: CoD's primary focus? | |||
Cliffs of Dover should focus on realism | 250 | 95.06% | |
Cliffs of Dover should focus on accesibility | 13 | 4.94% | |
Voters: 263. You may not vote on this poll |
|
Thread Tools | Display Modes |
#21
|
||||
|
||||
This post is for the "accesibility guys",
Maybe you should give a try on the following, it's really accesible and I'll bet you'll have lots of fun. Yeah, that's the one for you, definitely. This is a SIMULATOR, if you fancy easier things you better give 1942 a try.
__________________
Former member of: StG111 2003-2005 | SG1 2006-2009 | 15.Span 2010-2011 CPU Intel i7 920 @ 2.67 -> OC 4 Ghz MB ASUS P6T Cooler Noctua NH-D14 Memory 12GB GPU 2x nVidia 285 GTX 1GB SLI HD 2x SATAII WD VelociRaptor 150GB RAID 0 SB ASUS Xonar DS/DT 7.1 PSU Tagan 1100W OS W7 Ult.64 LCD LG W2284F-PF TrackIR 3 Pro + Saitek X-52 + Saitek Pro Rudders Pedals + Pro Flight Throttle Quadrant + Saitek PcDash 2 |
#22
|
|||
|
|||
Quote:
Instead of fixing symptoms, maybe look for the problems elsewhere. Coul be a gravity filter that removes small peaks of negative gravity, or less than 1g, would be enough to fix this. But it can be even more complicated, if it's the same reason the planes moves like paperplanes on ground, with a little wind, maybe the weight of planes and the gravity are scaled wrong? |
#23
|
|||
|
|||
1. Realism is the default. A benchmark.
2. Lack of understanding of what real is, is met with explanation and education. 3. Accessability is the process of permitting the option of disabling or simplifying aspects of realism which is complicated, difficult or just inconvinient. |
#24
|
|||
|
|||
from my Side:
this Simulator must be fully realism. For me its very import that you can fly your Plane truly as it was in 1941 (Technical/Physikal). Realism is the only Reason that i am using this IL2 Series. Accessibility should be only how it be in real life as Pilot. By the Way: I think Luthier will do his best, to bring IL2 Cod to the next Simulator Level. Also will pay small prices if they need for continuing Developing to supply the Developers |
#25
|
||||
|
||||
Quote:
I think a lot of people have thought of accessability in meaning forcing on all players the opposite of realism to make it easier.
__________________
XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#26
|
|||
|
|||
Quote:
|
#27
|
|||
|
|||
Let's back to mechanical tachometers and realism settings!
Now that they modelled both mechanical and electricl, they can set an easy instrument mode and a realism instrument modes... there's room for all... |
#28
|
|||
|
|||
+1
|
#29
|
|||
|
|||
Ditto - We've all been newbies (In fact often I feel I still am over the channel - especially in red planes!!) - so give them options - it also means the devs hard work on analogue dials does not go to waste - any maybe they can just dampen the flutter down - (at the same time as they fix our clod-hopping mixture problems - or if we are mishandling the engines somehow give us some clues .Though the fact that even when I jump into a free flight over the channel it bumps imediatley if I am not on full throttle does seem to indicate some other problem - but thats off topic - sorry).
|
#30
|
|||
|
|||
Couldn't put it better. Realism is the best startpoint, allow people to turn off stuff that might impact their ability to enjoy the game. Result - everyone happy.
|
|
|