|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#21
|
|||
|
|||
1.) having to avoid trees while making a crash-landing, as opposed to flying straight through them (I really, really hope so!)
2.) improved ground attack realism, eg tanks, trucks and trains reacting in different ways when destroyed or damaged, and evasive maneuvers for the tanks and trucks 3.) improved damage model relating to aircraft contact with the ground and ground objects note: none of these have anything to do with dogfighting. I'm happy with the way dogfighting is already in IL-2! |
#22
|
|||
|
|||
I don't like deserted airfields & towns & nature for that matter ...
Is there any way we could have routines running like: 1) track moving aircraft to hangar for inspection / Repair 2) Airfield perimeter check by an Armed Car / half track 3) Fire engine & Ambulance that rush close to your crash landed AC even if it is, outside the Airfield perimeter (not too far )... 5) Humans / Guards / Mechanics executing base duties / chores ... 6) Cities - Standard traffic that stops and citizens evacuate their cars like they do in IL2 if enemy is flying overhead. 7) Cities during Night time should be able to turn lights on as sun down occurs and go to black out when enemy ACs are spoted ... and Finaly .... are we going to have any birds at all? for example I really love the underwater view in new Silent Hunter! but it is empty ... no life what so ever ... Seagulls on the other hand look good when sailing near land ... A nice simulation should be much more than just shooting at things. Last edited by I/ZG52_Gaga; 01-31-2011 at 10:32 AM. |
#23
|
|||
|
|||
Quote:
|
#24
|
|||
|
|||
exactly!
|
|
|