#21
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Ents and their stronger friends are REAL TANKS, but as my personal long term KB tactics is to create army so I won't change it till the end ASAP - I don't go for plants nor treants / ents for their FIRE vulnerability... (which may not be a problem in many KB battles, so yes - you can hire them as real tanks - but don't wonder if you will suffer a lot in demonis or fighting dragons in haas labyrinth)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#22
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Still early in the game, but I've discovered two units that tie up the other side while my distance fighters (mages, archers, etc.) pick them off bit by bit. Both Lina's ice orb and the phoenix (cast as spell) have plenty of hit points, so I place them in the middle of the enemy troops and watch while their units keep busy fighting the orb and the phoenix. The phoenix doesn't have a powerful attack, but she's versatile (can move anywhere) and has plenty of hit points.
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#23
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use dryads. remember that when u use phantom, they also have the abilities. aka. you can sprout a lot of plants, and multiple sleep ability at the same time.
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#24
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Quote:
Still in early game, I prefer to use the phoenix to do a bit of tanking for me. After moving my first units I can typically summon it and move it right to the middle of enemy archers where it will hit several of them with a single attack. When counter-attacked they retaliate and cause more damage to other archers. As often as not, the AI neglects to step onto the hex with it's corpse and I get to use it once again after it is killed. 20 mana and one turn of spell casting is a bit steep but you get a lot of us from it if your opponent is heaving in archers. Sensemaker |
#25
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I also used Phoenix just like you do, Sensemaker. It was great for blocking ranged enemies. But I switched over to using phantom more. After a certain point, the phoenix just died too easily, usually in one hit. Sure, you can revive it, but if it dies right away from a faster melee troop, it's not blocking the ranged troops. With phantom, it scales with your army, so at this point it has significantly more hitpoints. If I need to block ranged troops, I usually move some royal snakes forward a few spaces, summon a phantom, then move that to block. With phantom, I'm getting over 20 royal snakes at this point, which has over 5 times the hitpoints of the young phoenix. Plus, the no retal of the snakes lets it hit without fear of dying from retal. The icing on the cake is that phantom costs less, and I always find myself in short mana supply when using this strategy repeatedly.
Right now, I'm working on building up a griffin stack (with sacrifice) to do the same thing. The multiple retal should be nice. Griffins also have more hp than leadership, (royal snakes do not), which should translate to more mileage. |
#26
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The best tank is a hypnotized enemy unit.
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#27
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Quote:
Swordsmen, Griffins... they are not bad and definitely good tanks. They just tend to take losses. Griffins are a unit for certain strategies involving their high speed and split abilities, but if you really put them to the forefront, they will suffer losses. Retaliation helps them nothing in this regard, I would still prefer Royal Snakes over them. You will have to rez them anyways. They just take losses. But a Black/Green/whatever Dragon can quickly traverse the battlefield and attract enemy attacks. They have high hp pools and awesome defense. They will not take much losses or any losses at all, and resurrecting them with Inquisitors works very well. I would suggest going to the Elven Lands and sail along the shores till you find the island where you can buy Emerald Dragons. Another trick would be to use Lina's spiked ball or a Phoenix as diversion. Dragons >>>> level 2-3 tank units. They are not only better tanks, they are better per se. |
#28
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Quote:
BTW, Demons have the same ability (furius), but are much harder to get |
#29
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Quote:
That trick is huge and change a lot the tank point of view. Ancient Ent then are certainly the best tank or one of the best even against fire. The real weakness is the requirement to cast teleport but for a mage with Higher Magic skill that's less a burden. For any tank Shield of Archmage is great and Peacefulness too, both against any type of attack. Also Stoneskin is useless against non physical attacks like magic. |
#30
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My favorite Tank is Cursed Ghost with Target spell, . They can be huge and I doubt even Ancient Ent can be better in many battles. Some posts here already explained some key point of using Cursed Ghost. I pick some snapshot of Cursed Ghost with target and joined them bellow, they show some sample where Cursed Ghost and Target can work very well.
But cursed ghost won't work in any battle:
Among the tricks to not have Cursed Ghosts out of control, some tricks already quoted in some previous posts:
Last edited by Vilk; 07-19-2009 at 10:24 AM. |
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