Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess

King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

Reply
 
Thread Tools Display Modes
  #21  
Old 04-06-2011, 04:32 AM
Vomaxx Vomaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Minnesota
Posts: 56
Default

Thanks very much for this valuable resource!
Reply With Quote
  #22  
Old 05-07-2013, 09:16 PM
chickenhed chickenhed is offline
Registered Member
 
Join Date: May 2013
Posts: 3
Default

This is just amazing.
Reply With Quote
  #23  
Old 08-29-2013, 10:31 PM
Separi Separi is offline
Registered Member
 
Join Date: Sep 2012
Posts: 1
Default

Thx a lot, been searching for this again lol
Reply With Quote
  #24  
Old 03-07-2014, 08:58 PM
vume5 vume5 is offline
Registered Member
 
Join Date: Mar 2012
Posts: 1
Default Quantity

Hi,
in the unit list there's a weird row called "quantity".
At first I thought it might be the max cap quantity in a stack, then I figured out it's how many units you can have with leadership 10000.
The following two rows were obvious from the start: quant*singleValue.
These three rows are mostly a waste of space however.
Well, the sum cost does show a newbie which units are considered particularly valueable, that is probably give the most benefit/leadership. Then again, items that power up cheap units can make cheap units superior to expensive ones (like ThornCrown+Banner+maxDmgSpell for ThornWarriors)
Also, there's no point in keeping the quantity number whole. It's not like you'll ever have exactly 10000 Ldrshp, certainly not for a long period of time anyway.
Meaning it doesn't matter that you can't buy/get 0.263 Green Dragons.
The HP sum row is a waste because it doesn't consider resistances.
What would be good to know instead is the average damage sum. Though it wouldn't consider Talents and Skills (like poisoning the enemy during an attack).

And the spell list should tell what type of damage it does.
Most are obvious but some like Deathstar and Geysir are not.

Having said that, the lists are great.
Ah yes, one more thing: the Talent list should defenitely be sorted according to their sequence in the unit list, not alphabetically. How is the reader supposed to know what Talent that symbol represents? This means some Talents will be listed multiple times... Maybe integrate the description in the unit list? And the skill list should be cleaned up from Immunities, Resistances, Suscept. They are already mentioned with the exact value in the Resistances row.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:36 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.