Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty

King's Bounty Famous series of Fantasy Real-time RPG with turn-based battles.

Reply
 
Thread Tools Display Modes
  #21  
Old 08-29-2019, 01:00 PM
Darkeonz Darkeonz is offline
Approved Member
 
Join Date: Aug 2011
Posts: 92
Default

Quote:
Originally Posted by Space Knight View Post
About replayability, the developers decided to create slightly different stories for each class and different endings and routes depending on your choices, so there's still a lot of replayability on the RPG part of the game.
True. I really enjoyed the random units and random items though, so I hope they include that. I loved trying to find trolls, or having a run where I am lucky and finding all the right items for a powerful hero. Those things are fun. We'll see if it is included. What I hated about warriors of the north, was that the first 3-4 islands, all units ect was locked in place. It made it a drag to replay that part of it.
Reply With Quote
  #22  
Old 08-29-2019, 01:39 PM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default

Quote:
Originally Posted by Darkeonz View Post
True. I really enjoyed the random units and random items though, so I hope they include that. I loved trying to find trolls, or having a run where I am lucky and finding all the right items for a powerful hero. Those things are fun. We'll see if it is included. What I hated about warriors of the north, was that the first 3-4 islands, all units ect was locked in place. It made it a drag to replay that part of it.
I agree with you
EDIT: I forgot to mention that you were right about the armor stat. One of the photos shows the hero geared up and the army with a 7% bonus to the stat.
Attached Images
File Type: jpg KB2 - Bridge Battle - Knights & Mages.jpg (1.28 MB, 22 views)

Last edited by Space Knight; 08-29-2019 at 02:28 PM.
Reply With Quote
  #23  
Old 09-29-2019, 10:36 PM
Metathron's Avatar
Metathron Metathron is offline
Approved Member
 
Join Date: Oct 2008
Posts: 851
Default

Wow. Looks really disappointing, like a generic Total War / Might & Magic: Heroes VI hybrid. Won't be holding my breath.
Reply With Quote
  #24  
Old 09-30-2019, 12:26 PM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default

Quote:
Originally Posted by Metathron View Post
Wow. Looks really disappointing, like a generic Total War / Might & Magic: Heroes VI hybrid. Won't be holding my breath.
I am disappointed, too. I waited 4 years just to see this instead of a continuation to the original King's Bounty lore, using the same ol' engine or a new, but similar engine to the previous one.
Reply With Quote
  #25  
Old 10-01-2019, 08:07 PM
Sirlancelot's Avatar
Sirlancelot Sirlancelot is offline
Approved Member
 
Join Date: May 2011
Posts: 297
Default

Quote:
Originally Posted by Metathron View Post
Wow. Looks really disappointing, like a generic Total War / Might & Magic: Heroes VI hybrid. Won't be holding my breath.
That's an strategy game on my book, and it's supposed to be something else. Let's be patient and hope for the best. I have played this saga for way too many years to let some first impressions easily bring me down.
Reply With Quote
  #26  
Old 10-10-2019, 09:20 PM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default

There was a guy on Steam who posted a link to another interview with the devs of KB2, here it is: https://www.gametech.ru/articles/1350/
Also on Youtube: https://www.youtube.com/watch?time_c...&v=8Q60VNcomTM
Reply With Quote
  #27  
Old 10-14-2019, 12:16 AM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default

This is another interview, still in russian, but it contains waaaay more info on KB2 than the last one and also photos of spells and lots of new units (some of them are similar to newer HoMM units, like the golems or the elementals): http://www.gamer.ru/everything/king-...voe-znakomstvo
Still, there are major flaws, for example you need to have a certain leadership indicator to get dragons or something like this, which is absurd.
Reply With Quote
  #28  
Old 11-24-2019, 06:10 AM
Xev Xev is offline
Approved Member
 
Join Date: Jun 2009
Posts: 35
Default Is this King's Bounty we loved?

I loved King's Bounty series more than any other game.
I loved it's comic style graphic.
I loved it's top viewed battlefields like chess
I loved it's tons of spells that gives us many ways to succeed in combat.
I loved It's tons of really different units each with unique playing style.
I loved kiting enemies.
I loved randomizing items, units, monsters - endless different game playing.
I loved deep strategic combat - KB was a better chess for me.

Now have a look at the infos we have about King's Bounty 2.
- beloved graphics gone
- hard to get a battlefield overview
- combat is more rpg than strategy
- beloved fantasy is gone, medieval rules now
- hex field filled with several units (KB 1 had a single unit with numbers)
- don't know if we have any randomizing but i'm in fear it's gone too

This new KB 2 is more like Blackguards than a title from King's Bounty series.
This KB 2 is not Kings Bounty.

Additional - with a release of this game as a King's Bounty sequel, 1C destroyed any chance that we will see a real KB sequel in future

I will continue playing all KB 1 until my time on this earth is coming
Reply With Quote
  #29  
Old 11-24-2019, 10:23 AM
Space Knight Space Knight is offline
Approved Member
 
Join Date: Aug 2017
Posts: 86
Default

Quote:
Originally Posted by Xev View Post
I loved King's Bounty series more than any other game.
I loved it's comic style graphic.
I loved it's top viewed battlefields like chess
I loved it's tons of spells that gives us many ways to succeed in combat.
I loved It's tons of really different units each with unique playing style.
I loved kiting enemies.
I loved randomizing items, units, monsters - endless different game playing.
I loved deep strategic combat - KB was a better chess for me.

Now have a look at the infos we have about King's Bounty 2.
- beloved graphics gone
- hard to get a battlefield overview
- combat is more rpg than strategy
- beloved fantasy is gone, medieval rules now
- hex field filled with several units (KB 1 had a single unit with numbers)
- don't know if we have any randomizing but i'm in fear it's gone too

This new KB 2 is more like Blackguards than a title from King's Bounty series.
This KB 2 is not Kings Bounty.

Additional - with a release of this game as a King's Bounty sequel, 1C destroyed any chance that we will see a real KB sequel in future

I will continue playing all KB 1 until my time on this earth is coming
I have to say, King's Bounty 2 WILL have tons of units (I read russian reviews and some of them even contain artworks of dragons and the devs confirmed that they will add many units) and probably lots of spells, but nothing more, everything else being just like you said.
Reply With Quote
  #30  
Old 11-26-2019, 12:49 PM
Axeslammer Axeslammer is offline
Approved Member
 
Join Date: Oct 2012
Posts: 20
Default

I would have blindly bought a new King's Bounty based on the "old" engine.

This KB II feels like a Fallout 76...

Another game from a series I would have bought blindly, but was warned that it wasn't *anything* like a previous game.

Ah well, "Outer Worlds" is a Fallout without being a Fallout....maybe we'll be getting a King's Bounty that isn't a King's Bounty in the future as well.

One can hope and dream...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:39 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.