Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Adventure mode

Adventure mode All you want to know about adventure mode (may contain SPOILERS)

View Poll Results: Are dryads imbalanced/overpowered?
Yes 34 52.31%
No 31 47.69%
Voters: 65. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #21  
Old 11-25-2008, 12:08 PM
ywhtptgt ywhtptgt is offline
Approved Member
 
Join Date: Nov 2008
Posts: 38
Default

Quote:
Originally Posted by Stepsongrapes View Post

Do dryads need a nerf? Not necessarily. Are they VASTLY better than the average, per point of leadership? Undoubtably.
Dryads are good for winning battles through attrition but would undoubtly die in great numbers against heroes and range units. Since most KB-L players use agile strategies (unlike the A.I., we don't win the entire game in one fight) to win, I don't think Dryads are actually that popular to get.

But on the other hand, enemies with lots of Dryads can be scary especially during mid-late game (i.e. Sonya).
Reply With Quote
  #22  
Old 11-25-2008, 03:08 PM
Stepsongrapes Stepsongrapes is offline
Approved Member
 
Join Date: Oct 2008
Posts: 99
Default

Quote:
Originally Posted by ywhtptgt View Post
Dryads are good for winning battles through attrition but would undoubtly die in great numbers against heroes and range units. Since most KB-L players use agile strategies (unlike the A.I., we don't win the entire game in one fight) to win, I don't think Dryads are actually that popular to get.

But on the other hand, enemies with lots of Dryads can be scary especially during mid-late game (i.e. Sonya).
Interestingly, my experience is exactly the opposite. Dryads are excellent at winning battles with minimal loses.

Lullaby, even if it works on only 2 or so stacks, is invaluable at letting you divide the enemy and take them out one by one (use phantom lvl 1 to gain an extra 3 turns of lullaby). This ability can't be stressed enough.

Similiar, the initiative song with a largely elf army allows a player to kill or at least cull the enemy before they even move.

Thorns provide a very good damage sink to minimize loses to your true troops.

Dryads aren't all that great when looked at on their own (their damage and HP is low for their leadership). It's what their abilities do that make them great. No retaliation and soaring are just cherries on top.
Reply With Quote
  #23  
Old 11-25-2008, 08:30 PM
ywhtptgt ywhtptgt is offline
Approved Member
 
Join Date: Nov 2008
Posts: 38
Default

Quote:
Originally Posted by Stepsongrapes View Post
Interestingly, my experience is exactly the opposite. Dryads are excellent at winning battles with minimal loses.

Lullaby, even if it works on only 2 or so stacks, is invaluable at letting you divide the enemy and take them out one by one (use phantom lvl 1 to gain an extra 3 turns of lullaby). This ability can't be stressed enough.

Similiar, the initiative song with a largely elf army allows a player to kill or at least cull the enemy before they even move.

Thorns provide a very good damage sink to minimize loses to your true troops.

Dryads aren't all that great when looked at on their own (their damage and HP is low for their leadership). It's what their abilities do that make them great. No retaliation and soaring are just cherries on top.
I am mostly refering to lategame battles where dragons, large shooter stacks, and all high-level-lineups are involved. But on the other hand, if you have Dryads in early and mid-game, there'd be no challenge at all.

By the way, I've never used Dryads so my assumptions on their utility are pure speculations.
Reply With Quote
  #24  
Old 11-25-2008, 09:25 PM
Zhuangzi's Avatar
Zhuangzi Zhuangzi is offline
Approved Member
 
Join Date: Sep 2008
Location: Perth, Australia
Posts: 923
Default

Quote:
Originally Posted by ywhtptgt View Post
I am mostly refering to lategame battles where dragons, large shooter stacks, and all high-level-lineups are involved. But on the other hand, if you have Dryads in early and mid-game, there'd be no challenge at all.

By the way, I've never used Dryads so my assumptions on their utility are pure speculations.
Look at my post on a fight in Murock (level 29) in this thread, then give it a try. I was thinking that one of the reasons Dryads are overpowered is because the Lullaby has 100% effectiveness and doesn't have a leadership requirement. Therefore one Dryad can put a whole army to sleep. Maybe this should be tied to leadership in the way that Evil Beholder's Hypnosis skill is?
Reply With Quote
  #25  
Old 11-25-2008, 11:55 PM
ywhtptgt ywhtptgt is offline
Approved Member
 
Join Date: Nov 2008
Posts: 38
Default

Quote:
Originally Posted by Zhuangzi View Post
Look at my post on a fight in Murock (level 29) in this thread, then give it a try. I was thinking that one of the reasons Dryads are overpowered is because the Lullaby has 100% effectiveness and doesn't have a leadership requirement. Therefore one Dryad can put a whole army to sleep. Maybe this should be tied to leadership in the way that Evil Beholder's Hypnosis skill is?
The fights in Murock are so easy anyway... The toughest fights I had are in the Labryinth and Demonis, especially the stacks with lots of Level 4 and 5's.
Reply With Quote
  #26  
Old 11-26-2008, 12:33 AM
MajorS MajorS is offline
Approved Member
 
Join Date: Nov 2008
Posts: 58
Default

Quote:
Originally Posted by Stepsongrapes View Post
their damage and HP is low for their leadership
I hope that was ironic. Dryads have the best HP to Leadership value of all troops (except Griffons combined with -30% leadership regalia) and they have a very good damage to leadership ratio beating most higher level units. Not counting items like Anga's and Isshara's Whip. They are probably one of the most versatile troops. Unfortunately a bit on the slow side without Anga's.
Reply With Quote
  #27  
Old 11-26-2008, 12:37 AM
Stepsongrapes Stepsongrapes is offline
Approved Member
 
Join Date: Oct 2008
Posts: 99
Default

Quote:
Originally Posted by MajorS View Post
I hope that was ironic. Dryads have the best HP to Leadership value of all troops (except Griffons combined with -30% leadership regalia) and they have a very good damage to leadership ratio beating most higher level units. Not counting items like Anga's and Isshara's Whip. They are probably one of the most versatile troops. Unfortunately a bit on the slow side without Anga's.
I'll take your word on it on the HP. I was typing from pure recollection.

I will say that both HP and damage per leadership calculations have to be adusted somewhat for attack and defense values differences between units, as those effect greatly the overall damage dealing and surviveability of a units.

But I'm all on board for the dryads are WAAY above average units bandwagon.
Reply With Quote
  #28  
Old 11-26-2008, 12:40 AM
MajorS MajorS is offline
Approved Member
 
Join Date: Nov 2008
Posts: 58
Default

Dryads are one of the few units that have more HP than Leadership requirement. Also the damage of most lev 5 units is actually fairly poor compared to most lev 1 units even considering the difference in attack. Also low level units benefit more from Isshara's Whip giving in some cases a more than 50% damage boost.
Reply With Quote
  #29  
Old 11-26-2008, 05:40 AM
ywhtptgt ywhtptgt is offline
Approved Member
 
Join Date: Nov 2008
Posts: 38
Default

Quote:
Originally Posted by MajorS View Post
Dryads are one of the few units that have more HP than Leadership requirement. Also the damage of most lev 5 units is actually fairly poor compared to most lev 1 units even considering the difference in attack. Also low level units benefit more from Isshara's Whip giving in some cases a more than 50% damage boost.
As well as that item that boosts their hp.
Reply With Quote
  #30  
Old 12-21-2008, 04:47 AM
Boar Boar is offline
Registered Member
 
Join Date: Dec 2008
Posts: 10
Default

Quote:
Originally Posted by jake21 View Post
In my warrior game on hard (not sure if hard vs impossible is huge here) I found Murock very very easy and I did not use dyrad (or any elves other than unicorns) nor did I understand how time back worked.

Basically, what I've found is that different areas of the game are easy for different classes. What I'm trying to say is that your technique work well in Murock but almost any technique i tried with warrior worked well in Murock

Both games with mage on hard had much more dififuclty in Murock...
I am no gaming genius, but playing on normal I find difficult enough, and I think that's what makes this game great -- different parts can be easier for one class or another, the different classes have real differences, and if you can find a way to "beat" the game using one class or item, meh, play something else. I've found plenty of these games impossible to play -- or let's say not worth playing -- because of the endless need to refight the same enemies on the same maps in order to build up enough level for that boss monster, or basically the game "runs on a rail" -- there's no real choice involved, you just follow the train to the end of the line. Great game, IMHO, because it's fun and filled with humor. I'm getting a lot out of these tips, because I suck so badly as a gamer Most fun I've had since the original Dungeon Siege (which had LOTS of hidden secrets -- something this game could use more of, but it presents secrets in a fun way).
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.