#21
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Yep Karel, that was me
By the way, could you please report this thread to the devs too ? I think our user-made fix for 16:10 might interest them in relation to the 16:9 problem... Support for all aspect ratios would be great, a wider view in widescreen would be even better ! Quote:
Edit : can you post your lines 2401 & 2402 of Painmenu.lua ? I'm using Notepad and line 2401 is not commented... Last edited by ztorm; 03-09-2009 at 11:35 AM. |
#22
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In the ORIGINAL painmenu.lua, lines 2401&2402 should be:
Code:
--R3D.ApplyVideoSettings( Cfg.Resolution, Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay ) R3D.ApplyVideoSettings( 0, Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay ) Quote:
EDIT: if the previous adding "1920X1080" in VideoOptions.lua doesn't work, try Code:
R3D.ApplyVideoSettings( "1920X1080", Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay ) Last edited by Gniarf; 03-09-2009 at 04:21 PM. |
#23
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#24
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Well of course... Even if you could display the game over three 16:9 displays, the FOV value would have to be set to... 156 only !
http://www.widescreengamingforum.com/fovcalc.php Your resolution trick does not work : I added 1600x900 and replaced 1280x800 with 1280x720, but the game doesn't "see" these changes to the resolution list. By the way I can select 2560x1600 and play at that res no problem, although it is not listed in VideoOptions.lua... so it's probably not the right file (or the only file) to edit. The Painmenu trick works though, it's great to be abe to apply a resolution change without restarting the game |
#25
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ztorm, can you please instruct others how to use the Painmenu trick for achieveing a 16:9 custom res? (step by step)
I'm gaming on a 1920x1080 DLP television and have been trying to use this native res. I've been trying to follow what you and gniarf are editing but I'm very confused about were to start & what to edit..etc. |
#26
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Quote:
Crap. It had to be tried though. I did further investigation: there is only one place where R3D.ApplyVideoSettings is called. If I put Code:
R3D.ApplyVideoSettings( "1280X720", Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay ) Quote:
Code:
if itemName == "Resolution" then o.visible = R3D.GetAvailableResolutions() o.values = {} for i=1,table.getn(o.visible) do o.values[i] = string.upper(o.visible[i]) if o.values[i] == Cfg.Resolution then o.currValue = i end end end BTW R3D.GetAvailableResolutions() is probably the check I mentionned earlier. |
#27
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Hello,
I'm a french games tester for an amateur site (www.gamatomic.com) I play on a tv, but 1360 × 768 is not recognized. The higher i can have is 1024 × 768, so the render is deformed and ugly. Is there now a solution for 16/9 resolutions ? Could i try the fix witch has been mentionned before ? |
#28
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Hey vofou, HFR powaaaa ! [je suis la_taupe]
The fix (beta patch actually) doesn't help. Necrovision cannot be run in any 16:9 resolution |
#29
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Quote:
Maybe a solution in the next patch ? |
#30
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Hello guys,
patch is done, fix for 16:9 resolutions is working. If all goes well, patch will go live until the end of this week. Last edited by Karel; 03-11-2009 at 02:08 PM. |
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