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Tips and Hints Different solutions, tips and hints. |
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#21
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I think also that getting 68 int is not that common of a thing. My current mage game has only about 30 active int (Could get a bit more, but not efficiently). Sure, some games you can tank around with a bunch of items giving 4 or 5 int, but sometimes you just don't get them.
Also, I think it is a little off to say you 'need' to cast nuke spells early on... because they are required for fire mage achievement. There isn't any reason that you have to get a medal for the game to be a success. |
#22
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Problems are few. Spells damage is poor scalable through whole game and some need slightly redesigned (rainfire radius f.e.). Sadly right now mage has only one playstyle tank'n'spank :/. Lets call him a enchanter one as he use buffs to squish as much as possible from his own troops and curse enemies. Both destruction mage and summoner one looks like not available so far. |
#23
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My experiences have shown that they are available - the problem is that they become available around lvl 35-40 (maybe sooner if you manage to luck out with geyser or death star in good locations - for example, I found mine in montero once and in verona twice), which is pretty late in the game, and till then, as you put it, "tank'n'spank" is the usual way, I agree.
Temjin made an intresting suggestion. Well, evlin is a spell that kills part of a living stack, but it does require a corpse, which is kind of hard to find in the beginning of the battle However, I still feel that there may be a way to do a playthrough where the spell damage will be the dominant one. All I need is a lot of mana, a stack of Black Knights and some spells. Might be fun to try it out.
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#24
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I would like to point out by the way, that it is a complete fallacy to say that spells do not do % damage, as all poison and fire effects will cause percent damage up to 13% of a stack. This is pretty darn useful at wearing away large stacks, especially with spells like fireball that can debuff multiple stacks at once in this manner. Ball lightning often does it better... but not always!
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#25
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BTW, while we are on the topic of doing more damage with your spellbook, I'm seeing something strange. The traps you cast (not the pre-set ones) do not count as spellbook damage, do not count as troop damage... They simply don't count at all
The battle report in the end shows that neither your pet, nor your troops, or your spellbook did any damage Funny.
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#26
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http://i49.tinypic.com/opvalh.jpg You can read more detailes about my play on "tactics discussions" part of the forum, on my thread . You have save games too . Could have done close 100% spellbook dmg if i kited more with my trops and did not let them retaliate . (only unavoidable troop damage is boss tanking retaliates) |
#27
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My favorite "spell" that does % damage isn't a spell at all--it's Diplomacy.
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#28
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evlin does % damage, 50% actually, and thats lot
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