Quote:
Originally Posted by Blackdog_kt
I saw this too before we got the option to downgrade texture quality, it seemed like there was not enough video RAM to load everything at once and it was loading partially in stages: first a blurry texture, then a slightly better one and so on.
This was more noticeable on the more complex twin engined cockpits.
Since the patch that added the option to downgrade texture quality i haven't been getting this at all in single seaters, probably there's enough VRAM available to load the cockpits in one go now that i've downgraded the landscape textures .
I still get an initial occurrence of it the first time i spawn into a bomber, but then it's probably cached and it's ok for the remainder of missions i fly on the same aircraft.
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I've seen it occasionally too, more frequently on twin-engines. Ali & I were discussing it a week or two back and came to the conclusion that it might be an LOD issue. Planes only render fully at a certain distance; it seems as though occasionally it applies the lower texture resolution to the player airframe (as if it were being seen at a distance), before 'switching up' to the full res texture.
While the issue doesn't seem to happen very often, I wonder if it might be related to high GPU/CPU load. I've noticed that on quitting the game, launcher.exe sometimes takes several minutes to shutdown & vanish from the active tasks list (often resulting in two or more launcher.exe's running simultaneously), and there's been speculation of
memory leaks (not clearing the loaded AI at the end of a mission, leading to
noticeable performance degradation over time) in the mission system. This gradual degradation could hog up enough memory to cause issues with the LOD engine during sustained play; texture load glitches like this would be exactly the sort of thing I'd expect to see.