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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 06-16-2012, 01:24 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by vo101_tom View Post
hi. Pls do not forget that the majority of players do not come here every day, in fact, the majority of players are not registered, they are who prefer offline play. (i say this based on the hungarian community, il-2 and clod). On this basis, 70 percent more believable than the 20...

And i agree, the ai ​​is also important for the online play... No question.
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you mean a poll in an online forum where 99% of the customers don't even bother to register?



Sounds legit.
yes. :-p
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  #22  
Old 06-16-2012, 04:03 PM
tintifaxl tintifaxl is offline
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Originally Posted by He111 View Post
I think this question is just filler .. the real question is, when do we get access to SDK, so we can fix AI bugs!

.
I don't think they'll release an SDK at all.
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  #23  
Old 06-16-2012, 04:32 PM
nearmiss nearmiss is offline
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Originally Posted by ParaB View Post
You should stop doing that. Seriously.
1+
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  #24  
Old 06-16-2012, 05:48 PM
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SiThSpAwN SiThSpAwN is offline
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I still use Illustrator all the time, why get rid of it? Wait... what?
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  #25  
Old 06-16-2012, 09:06 PM
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Bakelit Bakelit is offline
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Originally Posted by BG-09 View Post
Well...gentlemen...

I think




Simply don't. This will get you in all kinds of trouble, says this offliner.
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Two weeks. Be sure.
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  #26  
Old 06-16-2012, 09:17 PM
ems9 ems9 is offline
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That suggestion/idea is pointless, nothing real to discuss.

Being a little of topic: It would be great to have "multiple" simulators in CoD or new versions on IL-2 that would be epic, tank, train, ship etc simulator would be epic!
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  #27  
Old 06-17-2012, 02:06 AM
justme262 justme262 is offline
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You didn't really think this through did you...

I used to play offline only and I after playing online I would certainly encourage everybody to try online. Real pilots are so much better than AI. But even online play need lots of AI to make it work.
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  #28  
Old 06-17-2012, 04:01 AM
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LukeFF LukeFF is offline
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I've heard of many half-baked ideas, but this one tops them all.
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  #29  
Old 06-17-2012, 08:15 AM
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Furio Furio is offline
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Originally Posted by LukeFF View Post
I've heard of many half-baked ideas, but this one tops them all.
Agreed. In Italy we use to say “frying air” to define discussing something totally removed from reality. But there is more. A simulator is software doing a simulation. It is its very nature to simulate everything: wind, grass, engines, gasoline properties, bullets, stonewalls, sea, beaches… Why on earth humans should not being simulated? The ultimate goal is exactly the opposite. If we had a really good human being simulation, then we could have not only crews, but also soldiers on the battlefield, and a really ultimate war simulation. We just need computers from year 2050…
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  #30  
Old 06-17-2012, 09:28 AM
BG-09 BG-09 is offline
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The war and combat decisions, and skils (flight skils) are result of human psichics. Thats why AI can not be compared to human. So only humans can simulate war, because war is human product.

I agree on this:

AI fits for: trains, ships.

But for pilots AI do not fits, because human abilities and behaiviour are unique apearance of the nature. They can not be simulated.

What abbout "historical" missions...well they are historical only in your mind.
Thats why i say: more human envolvment, and less AI.
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