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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 06-08-2012, 03:23 PM
GraveyardJimmy GraveyardJimmy is offline
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Nice update! Performance and FM work sounds good, looking forward to trying the patch out soon.

New models are looking nice too.
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  #22  
Old 06-08-2012, 03:25 PM
adonys adonys is offline
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Thank you for the update, Black6.

And.. is there any info regarding the Radio Comms & AI modifications for the following patch?

This is the biggest system not working atm in the game (well, excepting the promised dynamic weather, which wasn't added t all), not even after over a year after game's launch..
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  #23  
Old 06-08-2012, 03:27 PM
lensman1945 lensman1945 is offline
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Yeah..nice update, many thanks BlackSix

Have a good weekend too...
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  #24  
Old 06-08-2012, 03:29 PM
pupaxx pupaxx is offline
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Great news BS!
Thx
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  #25  
Old 06-08-2012, 03:32 PM
smink1701 smink1701 is offline
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Thanks B6 for the update. Can you please pass on to Luthier that the AI need to be added to your "Fix" list. Great cockpits, FMs and DMs are all nice and appreciated, but if it's all about simulating combat, watching your adversary dart around like a hummingbird takes you right out of the game. I have loaded the fixes that community members have provided but while they help they don't fix. PLEASE FIX.
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  #26  
Old 06-08-2012, 03:32 PM
Buchon Buchon is offline
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Quote:
Originally Posted by BlackSix View Post
Added new Hurricane Mk I and Spitfire Mk I variants with constant speed propellers and fuel tanks filled with 100-octane fuel.
The forum was just blow
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  #27  
Old 06-08-2012, 03:34 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by BlackSix View Post
Guys, I don't work with this patch and I can't give you additional info about details. It's all info which I have.
If and when you can could you ask someone about the effects, such as explosions, smoke, clouds and grass and see what the status is, I know you dont work on the patch, but I believe you stated not too long ago about the progress of such things only being a few days. Just wondering if they were successful in adding these back in and optimizing them.

Thanks...
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  #28  
Old 06-08-2012, 03:34 PM
Buchon Buchon is offline
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Btw amazing plane, can´t wait
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  #29  
Old 06-08-2012, 03:37 PM
csThor csThor is offline
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I have to second the AI request. Assuming that the engine issues have really been fixed (we have become cautious, haven't we? ) the area Maddox Games could do most advancements is AI, AI - player interaction, radio system and generally what constitutes offline gameplay. Even if the final package remaines confined to the sequel releasing individual features as Beta for widespread testing would be a good idea IMO. Not just to get a broader base for testing but also to demonstrate that things are evolving and - perhaps - to incorporate community suggestions (i.e. ground-based observers reporting enemy aircraft intruding into own territory etc).
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  #30  
Old 06-08-2012, 03:48 PM
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ATAG_Snapper ATAG_Snapper is offline
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Thanks for the update, BlackSix. Sounds good.
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