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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #21  
Old 01-15-2012, 11:11 AM
5./JG27.Farber 5./JG27.Farber is offline
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Yep your proberbly right.

If you actually want to know about beaufort you need to go here:

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  #22  
Old 01-15-2012, 12:44 PM
Skoshi Tiger Skoshi Tiger is offline
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That was very funny!
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  #23  
Old 01-15-2012, 02:49 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
Weather conditions!


Your photo is from about 3 times the height and a different angle.
In the pictures I posted before I believe the photo and screenshot are from the same part of the coast. So actually it is the photo that is taken from the nearest viewpoint. Compare the cliff height.


The swell should be smaller.



In the game it looks more like this - cliffs a few feet high:




Even in bad weather the swell is small compared to the height of the cliffs.

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Last edited by major_setback; 01-15-2012 at 03:34 PM.
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  #24  
Old 01-15-2012, 03:38 PM
5./JG27.Farber 5./JG27.Farber is offline
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DOVER

Like Tiger said, its proberbly a place holder and is not working with the weather. In the FMB I have not looked into the weather system. Would be interesting to see if it either effects wave height and swell or not...
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  #25  
Old 01-16-2012, 06:10 PM
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Osprey Osprey is offline
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We need this kind of swell lol This is Worthing Pier a few years ago, the bloke waited 3 years for the right conditions!


And Brighton Pier too....



How many have crossed the channel with the cars chained to the decks? Those swells are pretty big
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  #26  
Old 01-16-2012, 07:04 PM
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No1 Cheese No1 Cheese is offline
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[QUOTE=Osprey;380611]We need this kind of swell lol This is Worthing Pier a few years ago, the bloke waited 3 years for the right conditions!


Bloody hell,bet he was cold!!!!!

Cheese
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  #27  
Old 01-24-2012, 10:32 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by major_setback View Post
The waves look very unrealistic from high up. They should not be visible. They make the cliffs look much too small and as they are a crucial indication of the scale of objects they also give a wrong impression of altitude.
Exactly what I was trying to say in my first post.

Quote:
Originally Posted by major_setback View Post
In the pictures I posted before I believe the photo and screenshot are from the same part of the coast. So actually it is the photo that is taken from the nearest viewpoint. Compare the cliff height.


In the game it looks more like this - cliffs a few feet high:

This one demonstrates PERFECTLY the current state.

Last edited by Foo'bar; 01-24-2012 at 10:36 AM.
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  #28  
Old 01-24-2012, 06:38 PM
5./JG27.Farber 5./JG27.Farber is offline
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That is actually the cliffs of Dover, if you look closely you can see in the middle at the base of the cliff where a house has fell in from coastal errosion...
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  #29  
Old 01-26-2012, 07:41 PM
RPS69 RPS69 is offline
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I don't live nowhere near the channel, but I'am on a region of very strong winds, and the sea on CloD looks like a day with strong winds. Not a stormy one, but strong enough to generate waves and make them show their white crests.

On calm days those crests only show near the shore, never on high waters.

Maybe the normal weather set on CloD is of strong winds, but I have made a landing on that conditions on a small plane, and it was a hell of an experience. Wind that generates that amount of white crest, made take off and landing a tough experience. It is not like that in game with our vivid water, with almost storm like waves.
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  #30  
Old 05-15-2012, 02:49 AM
PotNoodles PotNoodles is offline
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I kept on thinking something was wrong that made me feel like I wasn't flying high altitude and now I see it's the waves that are far to big. That defiantly needs looking at because it also makes the cliffs look small. The other thing that really bugs me is how they have placed the houses so close to the sea, I just hope the owners have got flood insurance.

Last edited by PotNoodles; 05-15-2012 at 02:32 PM.
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