|
CoD Multiplayer Everything about multiplayer in IL-2 CoD |
|
Thread Tools | Display Modes |
#21
|
|||
|
|||
Quote:
There is nothing better than the smell of burning Wellington Tomcat, (just to prove that I do not load only M-Geschosse in my guns) I loved this kill, one burning fuel tank, one leaking fuel tank and one smoking engine, three different smoke trails on the same wing To have the right hammer is the easy part of the job, to know where to place it... The day I will have above 70% accuracy in my shooting, I will start worrying about the impact of my ammo belt mix. For the time being I am only good for shooting bombers (five times the size of a fighter and, flying straight) so other things are my priority right now. ~S~ Last edited by 335th_GRAthos; 01-09-2012 at 07:23 PM. |
#22
|
||||
|
||||
Quote:
What you're saying goes exactly with what I was getting at. Historical operating procedure ended up limiting the 109s over England significantly in a way that absolutely impacted their effectiveness - but there is no evidence that people are playing it that way. So now people would have to talk about fuel limit restrictions on servers, etc. etc. etc. in order to accurately model the 'historical' situation. It all gets very crazy very quickly if you go down that rabbit hole If there are any 109 pilots out there who actually only take 50% fuel or less to simulate not having much fuel over England, then I tip my cap to them.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum Using ReconNZ's Pilot Log Book |
#23
|
|||
|
|||
+1 pupo162.
I also think an option in FMB to force ammo belt or give the choice on different ammo belts is the best choice. There is still some freedom for the player and the mission maker can force belts if needed. And the actual system can still apply if the mission maker think it is not needed to force anything on belts. I wonder if it is also already doable with scripts. Is it already done in long dynamic missions to give a job to bombers ? Last edited by _12F_i-jeanm; 01-10-2012 at 09:30 PM. |
#24
|
|||
|
|||
C'mon guys no 109 pilot hve ever downed 3 bomber in a row even with that big mk108 !!!
We hve super high hit rate (what I monstrated some time ago) hence if the ammo belt is tweaked it get to the point of laughable results. I prey for a turn back toward more modest behavior ! Last edited by TomcatViP; 01-09-2012 at 08:03 PM. |
#25
|
|||
|
|||
Quote:
(@Krupi: Just do not get the idea to start a new poll !!!!!!!!! ) For the Bf109-E4 the max allowable take off weight, if I remember well, means around 60% fuel. Agree with you Wolverine, in any case they definitively do not do it in order "to simulate not having much fuel over England"... ~S~ PS. Tomcat, I have a better score: Yesterday in my E1, I killed the four bombardiers out of the five Blenheims en route to France... my aiming is crap; I was going for the pilots ROFL! To be a bit more serious though, for the memoirs of German pilots I have read, they used to take a long time to get into position for the attack and got well out of range before initiating the next attack. In real life you only have one life and take no risks. In this game, if my plane gets hit or I die, there is always re-fly... This explains the "un-historical" success rate. Last edited by 335th_GRAthos; 01-09-2012 at 08:23 PM. |
#26
|
||||
|
||||
Quote:
cheeky gi...
__________________
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#27
|
|||
|
|||
I like this idea from the other thread.
|
#28
|
|||
|
|||
Krupi, I swear to God, I take off 100Kg above the max limit 'cause I need the fuel waiting for ever being the only SOB circling at 4K waiting for something to come up there...
|
#29
|
||||
|
||||
LOL i fly with 100% as well, don't know why as I usually am on the deck
__________________
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#30
|
|||
|
|||
That is one thing I like about the new ATAG mission. If you want a Spit1A or Hurri Rotol you have to start inland which means you can easily be at 10,000 feet by the time you get to the coast. I usually go up high and look for bombers which tend to attract other players too.
|
|
|