#21
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wait for 1.12
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#22
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Are you from dev team? Do you know something more about upcoming patch?
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#23
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Just got done doing some playtesting... the convoys are very strong, and their loot fairly reasonable. My early-game group of Ternie, my main character, and the Mastiff can barely take down a Pirate convoy, and this is with my Mastiff equipped with Kali, Smog, and Tungsten as well as a single Helios turret and a Vindicator turret (Yay for Paymaster's loot!), my fighters were first generation excaliburs equipped with third generation equipment (Stronghold, Squall, and Avenger cannon). The Pirate convoy was very difficult to deal with none the less, and required a lot of luck and quite a few retries in order to finally take down.
Killed about 3 convoys, from the first convoy I got two Pirate Yaris, a bit dissapointing considering the difficulty... from the second convoy I got a Naginata and a Cleaner, also somewhat dissapointing but at least the Cleaner was an improvement on the Excaliburs I was using. From the third convoy I got a Black Stormcrow and a Gunslinger. Other than the ships, I got nothing really noteworthy, a lot of vendor food (containers) and a LOT of S-32 Hellstorm rockets. Overall, the difficulty and the loot seem very balanced, with even pirate convoys (being the weakest as they lack fifth generation fighters and generally are poorly equipped) being quite a challenge. If any of you guys want, I can post the mod. |
#24
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What are you waiting for? Give us the link.
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#25
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This should contain everything it needs to work, on top of adding convoys it also makes all stations in the universe indestructable (except those that have to be destroyed for plot/objective purposes). The reasoning for this is that, for one, theres not much reason to destroy stations anyway, and the second reason is that stations have a tendancy to accumulate damage, that cannot be repaired, due to AI colliding with them.
In addition, it also doubles the rate of spawning in the universe, and fixes some bugged spawns. |
#26
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it's minor update
some mission bugfixed modding option unlocked (filetype modding) |
#27
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thanks anyway |
#28
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At last I've got clear log. Last edited by Goblin Wizard; 04-04-2010 at 05:09 PM. |
#29
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You can place all your loc-files in English folder You can place all your text in ONE loc file But all methods have their own issues Quote:
Last edited by Rastix; 04-04-2010 at 06:09 PM. |
#30
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Could you tell more about these issues? I've got clear log so I assumed that's all right. Quote:
Last edited by Goblin Wizard; 04-04-2010 at 06:33 PM. |
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