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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
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#21
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Ah yeah, stumbled upon references to that "Shrek" army while browsing the forums. I'm going to look it up more precisely. Thank you for the precision, your help is much appreciated =)
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#22
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Last edited by DeepSoul; 08-05-2011 at 05:34 AM. |
#23
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#24
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I have counterattack and use Paladins and Knights, they usally take around 70 damage then deal 20'000 back. (they both have 100% critical for counterattacks)
Of course that assumes anything is alive by the time they get a turn, I always go first (onslaught) my speed 6 Knights walk over and usually insta kill 3-4 stacks of the enemy. Should any die, well that's what my Paladins and Inquisitors are there for. Daniel. Last edited by 1darklord; 08-05-2011 at 03:26 PM. |
#25
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Paladins and knights are good for counter strike skill, but i think orc`s really shine with it. Orc and orc veterans, with Moldok compannion are hilarious ,bring paladins just to revive them, but items you must get to have great time are battle axe x2 if possible. 40% more dmg for melee units is great in combo with counter strike, and they are easy to resurrect.
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#26
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Has anybody noticed what this skill does on 3rd level? It says - "...counters any melee attack" - and it really does - my paladins, knights, even the EGDs counter against Royal Snakes, Assassins, Vampires!!! Although the EGD doesn't get more than one counter-strike per turn, it also counter-strikes against guys with "No Retaliation". Which makes this skill the most Imba of all!!!
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#27
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Daniel. |
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