#21
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It works in the dungeons and caves [as stated in the skill description].
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#22
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I don't remember reading that! Hmm, after slogging my way through the dwarves, it may actually be worthwhile, could someone (who's not at work) confirm that it works underground?
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#23
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Quote:
Walked into the undersea cavern on Islands of Freedom and as soon as I attacked resident vampires there, Ork Shaman attack rating went from 31/24 to 37/24 and then back to 31/24 as battle ended. Night Ops level 3, works as advertised. |
#24
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Great, thanks for that Amamake, I was sure I hadn't read the underground part but now it makes the skill very useful (esp since it's so cheap)
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#25
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what magic tree do u guys tend to use with warriors?
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#26
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the green one with haste or resurection thing i would go for. depending on whut scroll u get early in game wich can be used untill end game
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#27
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Quote:
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#28
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I also want to know if the Necromancy is only for unded troops... it doesn't say that in the skill description - it implies you can resurrect normal troops, but I haven't really seen that happen.... will regret wasting the ruins if it is only for undead.
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#29
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I took Necro on my first toon but made a blunder elsewhere so I restarted. Anyhow, it worked on my Swordsmen, but at 15%, you have to lose at least 7 guys in a battle to get one rez'd. That only happened to me once by level 6 so I'm not sure if I'd take it again.
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#30
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Quote:
It only seems to resurrect one type of monsters per fight tho, for example if you lose 50 knights and 50 griffins, you could for example get 15 knightsa and that's it. I don't know how the type is determined (the one with most hp or leadership perhaps?) Last edited by Tuplis; 10-06-2008 at 07:11 PM. |
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