Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Warrior, Paladin, Mage

Warrior, Paladin, Mage Different classes in King's Bounty

Reply
 
Thread Tools Display Modes
  #21  
Old 10-02-2008, 02:15 AM
Amamake Amamake is offline
Approved Member
 
Join Date: Sep 2008
Location: Russia
Posts: 86
Default

Quote:
Originally Posted by Tuplis View Post
Nighttime operations is, for me at least, all but useless. The reason night seems to be shorter is because every time you use the zeppelin or boat to other continents, it's daytime again.
It works in the dungeons and caves [as stated in the skill description].
Reply With Quote
  #22  
Old 10-02-2008, 04:39 AM
Saridu Saridu is offline
Approved Member
 
Join Date: Sep 2008
Location: Perth
Posts: 91
Default

Quote:
Originally Posted by Amamake View Post
It works in the dungeons and caves [as stated in the skill description].
I don't remember reading that! Hmm, after slogging my way through the dwarves, it may actually be worthwhile, could someone (who's not at work) confirm that it works underground?
Reply With Quote
  #23  
Old 10-02-2008, 05:23 AM
Amamake Amamake is offline
Approved Member
 
Join Date: Sep 2008
Location: Russia
Posts: 86
Default

Quote:
Originally Posted by Saridu View Post
I don't remember reading that! Hmm, after slogging my way through the dwarves, it may actually be worthwhile, could someone (who's not at work) confirm that it works underground?
Apparently they didn't bother to translate that part.

Walked into the undersea cavern on Islands of Freedom and as soon as I attacked resident vampires there, Ork Shaman attack rating went from 31/24 to 37/24 and then back to 31/24 as battle ended. Night Ops level 3, works as advertised.
Reply With Quote
  #24  
Old 10-02-2008, 05:52 AM
Saridu Saridu is offline
Approved Member
 
Join Date: Sep 2008
Location: Perth
Posts: 91
Default

Great, thanks for that Amamake, I was sure I hadn't read the underground part but now it makes the skill very useful (esp since it's so cheap)
Reply With Quote
  #25  
Old 10-02-2008, 01:48 PM
LiveInABox LiveInABox is offline
Approved Member
 
Join Date: Sep 2008
Posts: 94
Default

what magic tree do u guys tend to use with warriors?
Reply With Quote
  #26  
Old 10-02-2008, 02:09 PM
kennec kennec is offline
Approved Member
 
Join Date: Sep 2008
Posts: 108
Default

Quote:
Originally Posted by LiveInABox View Post
what magic tree do u guys tend to use with warriors?
the green one with haste or resurection thing i would go for. depending on whut scroll u get early in game wich can be used untill end game
Reply With Quote
  #27  
Old 10-05-2008, 10:30 PM
rhomboidspace rhomboidspace is offline
Approved Member
 
Join Date: Sep 2008
Posts: 22
Default

Quote:
Originally Posted by Falconhurst View Post
Necromancy:
1: 0/2/4 Resurrects 15-20% of slain soldiers after a battle, necro call + 10%
2: 0/3/5 raises 20-30% of soldiers, necro call +20%
3: 0/4/6 raises 30-40% of slain soliders, necro call +30%
Offers some useful bonuses, but once you get the “sacrifice” spell along with inquisitors (resurrect) and order magic (resurrect), it becomes less helpful. Investing 0/9/15 points to get 30-40% of soldiers back after battle may be worthwhile, but there are other ways to keep your troops healthy in most circumstances. Unless you are playing with a lot of undead, it is likely better to wait on this.
is this actually supposed to resurrect creaturs, or is it a mis translation and more compairable to the actuall necromancy skills of the HoMM games. it's not bringing back any of my living armies back from the dead, but i haven't really played much with undead troops to see if brings them back.
Reply With Quote
  #28  
Old 10-05-2008, 10:45 PM
dionisus1122 dionisus1122 is offline
Registered Member
 
Join Date: Sep 2008
Posts: 10
Default

I also want to know if the Necromancy is only for unded troops... it doesn't say that in the skill description - it implies you can resurrect normal troops, but I haven't really seen that happen.... will regret wasting the ruins if it is only for undead.
Reply With Quote
  #29  
Old 10-06-2008, 04:51 PM
bsipe9 bsipe9 is offline
Registered Member
 
Join Date: Oct 2008
Posts: 4
Default

I took Necro on my first toon but made a blunder elsewhere so I restarted. Anyhow, it worked on my Swordsmen, but at 15%, you have to lose at least 7 guys in a battle to get one rez'd. That only happened to me once by level 6 so I'm not sure if I'd take it again.
Reply With Quote
  #30  
Old 10-06-2008, 07:08 PM
Tuplis Tuplis is offline
Approved Member
 
Join Date: Oct 2008
Posts: 61
Default

Quote:
Originally Posted by dionisus1122 View Post
I also want to know if the Necromancy is only for unded troops... it doesn't say that in the skill description - it implies you can resurrect normal troops, but I haven't really seen that happen.... will regret wasting the ruins if it is only for undead.
It works for living creatures (griffins, elves, etc), haven't tried on undeads

It only seems to resurrect one type of monsters per fight tho, for example if you lose 50 knights and 50 griffins, you could for example get 15 knightsa and that's it. I don't know how the type is determined (the one with most hp or leadership perhaps?)

Last edited by Tuplis; 10-06-2008 at 07:11 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.