Quote:
Originally Posted by atlatea
Yup, the most hated thing about no loss is the limit of troop choice. I begin to accept losses (though i try to minimize it) in favor of much more variety of troops, that's why i choose paladin with resurection, so as you said, virtual losses, still count as casualties but i don't lose any troops. But this easily gives me the freedom to use full troop with any troops i want as long as i have target, stoneskin/divine armor and a tank/sometimes secondary tank (well, againts lv 5 some other spells are needed as well). And i think all races have tank, though i usually bring paladin for mass resurect.
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They should have increased the power of the resurrection spell, it is ridiculous that no matter how much int you have your stack of paladins will probably still be able to resurrect more.... Near the end of the game during recovery phase in difficult battles like Scrounger i was using Turn Back Time to regenerate my Paladin skill for the resurrections. They also should have made it possible to extend it to include level 5 creatures (say make this dependable on level of magic light (the resurrection helper skill in the mage tree) so that lvl 3 magic light allows lvl 5 resurrection) let order level + intelligence mainly dictate amount of hp restored.
Paladins are crazily overpowered so in any noloss it is hard to have to leave them out of it.