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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#21
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I wish they'd take the lock-on away from Realistic mode. |
#22
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and that was a very happy day... |
#23
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thx guys, i think that was largely my problem too.
mostly fly the spit, but left elevator setting as it was to keep the p51 in the air...about half way....now noticed the spit can go way higher than that without stalling. isnt there a point at which its better to have a lower max but will allow to use more rudder without stalling? |
#24
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I'm willing to bet this is the reason Akuma is getting out turned too. |
#25
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thats why i play realistic not arcade
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#26
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The way I would normally approach a turning battle is to pass the opponent, bank and reduce throttle to about 70% and apply rudder to tighten up the turn. Then at the apex of the turn, apply throttle back to 100% and maybe even a quick blip of WEP to get the airspeed up. Hopefully that will bring me to at least a nose to nose with the opponent and then its a case of who can put the pickle on the target first. But it seems that other players have a better way of doing it because as I draw what I think should be level, the other player is already raking me with gunfire. I know some planes turn better than others, but when its two planes of equal type then I must be doing something wrong, so tips would be helpful. |
#27
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really i would have hoped sensativity was all about the controller dead zones rather than the actual aircraft surfaces...wouldnt it be right for those to be pre-set for each play mode?
i dont ever play arcade mostly because i dont want to mess about with the settings each time i switch modes |
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