|
Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
|
Thread Tools | Display Modes |
#21
|
|||
|
|||
ROF trees in CoD, Do NOT want!
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#22
|
|||
|
|||
I agree with the criticism of the trees on appearance, density, numbers, positioning.
No collision detection is also major. I too much prefer the ROF trees - they look excellent down low. Also ROF has got positioning and placement correct so that it all blends better to create a believable landscape. (and I don't find their slight movement in ROF an issue or annoyance). After their mea culpas on initial state of the sound engine and then state of graphics engine - and subsequent rewrites for both, I suspect that if truth be told they would also admit to a majorly screwed up landscape / terrain / tree implentation. The difference in this case is I doubt if they will feel compelled to fix it.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
#23
|
||||
|
||||
i dont fly ROF, without the exception, that i once tried the demo version.i immediately noticed the "turning" of the trees, which indeed looks distracting.
but what i think, what ROF does way better than CLOD,is the colours.everytime i look at screenshots or vids from ROF, it looks photorealistic, regarding the colours.its just miles ahead of CLOD. if we could have those colours in CLOD, plus trees like ROF with collision model, without the spinning effect, then a dream would come true... |
#24
|
|||
|
|||
I will be happy if the trees get a decent collision model in the near future and stops shimmering. That my biggest concerns with the trees.
Maybe on top that the trees in medium distance dont have this 2Di-ish looks, but I could live with that if they only have a collision detection I really do not want the "wandering" trees of RoF. |
#25
|
||||
|
||||
Part of the problem with COD's trees is they wave around as if blown by the wind, which causes the shadows to shimmer and flicker.
If they stopped the movement it would help loads and i doubt we would notice or miss it.
__________________
Furbs, Tree and Falstaff...The COD killers... |
#26
|
|||
|
|||
Right. The trees look fine to me
|
#27
|
||||
|
||||
Or only enable it while we are on the ground during start up. In the air or on taxi it doesn't matter so they don't need to sway. Playing GTR 1 + 2 I'd notice trees swaying, but only if you were still. I wouldn't be surprised to find that Speed Tree is the issue with most of the graphic problems in the game. I have no real reason to believe that, but it's a hunch.
|
#28
|
||||
|
||||
A option would be good, im sure its the reason the shadows flicker and shimmer.
__________________
Furbs, Tree and Falstaff...The COD killers... |
#29
|
||||
|
||||
Agreed furbs, but I think having some decent AA would remove or reduce the flickering.
Oh and we need more variety where's the chestnut and oaks
__________________
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#30
|
|||
|
|||
Welcome to the il2 community... "I don't care if the graphics look like CFS 1 where the heck is my 0,05% FM correction"....
Last edited by Jatta Raso; 05-17-2012 at 01:39 PM. |
|
|