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GEM Editor All information about MoW map editor

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  #21  
Old 11-03-2012, 04:34 PM
samedi samedi is offline
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To make effects stay on the map they are specific entities selectable in the entity section,

Make a new trigger called effects and in its commands make a loop function and set it to around 9999, then create another loop function in that loop function set this to about 20,
Then in it place "spawn" in the scene section and then the entity (i dont know the specific entity for smoke/fire) but if done, there should be lots of smoke in that area also make the waypoints circular area take up the entire place you want the smoke to cover.
Now to stop it from disappearing thats what the delay function is for, set it so that every around 10 minutes, the trigger spawns new smoke to replace the vanishing one.

For conditions none are required, as the smoke/fire is scenery.

loop 9999
---loop (55)
------spawn entity
---delay (600)

To make units disappear when they reach a waypoint click on the waypoint at which you want them to disappear at and in the trigger section either select delete and save it, or to be more complicated, go to entity-state and make it inactive in the trigger

I think that's a technical error regarding the hidden tags, i've never seen that happening before

And to make the score work in seelow heights you need to make it so that at least, for every enemy you kill you get some reinforcement points.. this will take a bit of scripting

1: Make a new variable in mission variables (press f3 then f9) then in vars make one called killcount
2: make a new trigger calledCOUNTER and in its conditions select entities, leave all unspecified sections blank and then in

player, pick the enemy,
zone: if you have any specific zone you want them to be in select it
State: select dead
count: select greater than, and then click on value and there should be a drop down with your variable, select it

NOW COMMANDS,
1st, go to set_i, in generic and select your variable (KILLCOUNT) and make it so that it adds +1 in value
2nd: Make one called objective_progress and in the add section put 1
3rd: make another called reinforcement, and then go to score_add, and put in whatever amount you want,
4th: go to trigger, and in it select the trigger you have just made (eg this one CALLED COUNTER) and don't tick ON, and save it, this resets the trigger so it can be set again

What is happening here is that every time a soldier is shot dead by your forces, the game will add X amount to the reinforcement score.

For your pilot mission i'm not sure about that because the unmask variables cant be made by triggers and are predefined by the game somehow, im sorry i dont know how to do this. alternatively, you could:

make a trigger that deletes the one that is neutral and replaces him instantly with a clone that is set to your player team
give one of your men the 'recruit property" enabling them to recruit allies,go to the ables section on an entity when its information comes up. so by selecting your unit then clicking on the pilot, he will transfer to your team.

Last edited by samedi; 11-03-2012 at 04:47 PM.
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  #22  
Old 11-03-2012, 06:11 PM
KnightFandragon KnightFandragon is offline
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Excellent, thank you for that. Next time im in MoW, I will have to give some of this a wack.

Ok, another question, is there a way to make the "height" tool a square? It seems so hard to make a square, or to make anything level again once I make it uneven. I have seen the water in Tobruk, its so square and even, yet my maps are so broken up and hilly. I know about shift and what not but making square areas...

Also, how do I blend terrain? I somehow did it on my first map, but am unsure just how I did it.

Also, in F2 mode, there are all those colored lines? How do I move them? Is that what I use inorder to make my maps bigger or smaller?

Last edited by KnightFandragon; 11-03-2012 at 11:39 PM.
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  #23  
Old 11-04-2012, 09:16 AM
samedi samedi is offline
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Quote:
Originally Posted by KnightFandragon View Post
Excellent, thank you for that. Next time im in MoW, I will have to give some of this a wack.

Ok, another question, is there a way to make the "height" tool a square? It seems so hard to make a square, or to make anything level again once I make it uneven. I have seen the water in Tobruk, its so square and even, yet my maps are so broken up and hilly. I know about shift and what not but making square areas...

Also, how do I blend terrain? I somehow did it on my first map, but am unsure just how I did it.

Also, in F2 mode, there are all those colored lines? How do I move them? Is that what I use inorder to make my maps bigger or smaller?
I dont think there's a way to make it into a square but the way they got it so fine and squarey is that they shrunk the brush to its lowest possible size then used that to fine tune the edges

To move the coloured lines simply click on them and drag them back or forth, and then press set to finish the new placement.
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  #24  
Old 11-04-2012, 07:38 PM
KnightFandragon KnightFandragon is offline
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What part of the lines do I grab? I for the life of me can never move them, just like blending terrain, I somehow got them to move ONE time on one of my maps, but I have no idea how I did it and have never since replicated it.

Is there a button I have to first hit to unlock them?
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  #25  
Old 11-06-2012, 06:59 PM
samedi samedi is offline
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Quote:
Originally Posted by KnightFandragon View Post
What part of the lines do I grab? I for the life of me can never move them, just like blending terrain, I somehow got them to move ONE time on one of my maps, but I have no idea how I did it and have never since replicated it.

Is there a button I have to first hit to unlock them?
scroll over the lines until the cursor turns green, this indicates that you can move it about, you may have to try all of the lines first but usually the moveable one is the one in the middle, try and click onto it and drag it.

It takes some time and practice, i had the same problem before
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  #26  
Old 11-07-2012, 12:52 AM
KnightFandragon KnightFandragon is offline
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I have had it turn green, I tried once again the other night, nothing. Does it only move outward, away from the map edge? It wont get any smaller then the dimensions of the map?
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  #27  
Old 11-07-2012, 09:27 PM
samedi samedi is offline
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It should be able to move inwards as well as outwards, are you keeping the mouse clicked down when you drag it?

when the pointer turns green click and hold the mouse down and drag it to the desired place, when you let go it shouldnt move anymore. im not quite sure what else you could do if this doesnt work,

The light blue line defines the camera clipping and where you can position it
The Yellow line indicates the playable area where units can stay in
and the purple line i think is where the fog begins.
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  #28  
Old 11-14-2012, 09:18 PM
KnightFandragon KnightFandragon is offline
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Samedi, do you happen to know why in my mod the Mantlets on tanks do not function as any sort of armor? When im shooting tanks, the mantlet offers no protection, which file am I missing that would make them work correctly? Ive got all the tank_inc files....
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