#21
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I really like how's the work progressing Keep up the good work, guys!
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#22
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Here my new Squad
left their harley here come the skull Sqad lol Last edited by asadexes; 02-12-2008 at 11:20 PM. |
#23
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lol, awesome!
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#24
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Cool stuff. |
#25
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Now we need Skelos to import models in the game format
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#26
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Ok. Give me that models.
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#27
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Working on the dungeon tiles and ornaments. Here a quick test layout I did in Maya. I did tyhe layout quickly by hand so excuse the crude snapping together of tiles.
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#28
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wonderful,
i suggest to render a bit darker the part of "rock" on top, or grey as the walls ( with the same "block" texture ) P.S.:sho ck: |
#29
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now we need objects, as altars treasure chests and similiar, that can collide correctly with tose tiles
and, with the help of skelos, insert all in the game editor. In this time i'm translating in "tasks" code 2 adventures of advanced heroquest as test game Last edited by asadexes; 02-13-2008 at 07:56 PM. |
#30
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Here a few WIP shots of dungeon decorations. More to come. When I have time I will neaten things up and send them to Skelos.
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