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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #21  
Old 11-07-2012, 10:44 PM
ckdamascus ckdamascus is offline
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Thanks a lot for the patch!
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  #22  
Old 11-09-2012, 02:46 AM
PennyT18 PennyT18 is offline
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I tried the suggestion here but apparently didn't do something right. Had to leave two ice dragons on Iceland. Really hope they can fix this soon.
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  #23  
Old 11-09-2012, 05:37 PM
sethmage sethmage is offline
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Did anybody played today after the recent steam update? In the description of the fixes is stated that the problem was addressed. Well…?
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  #24  
Old 11-11-2012, 09:36 AM
amokay amokay is offline
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ok so for me the fix works on some stacks of ice dragons but still crashes with others.It always works if there's only one stack of them but fails if there are more, in the same battle with two stacks of ice dragons it does not fail one both, one is always killable and one always crashes the game.

Last edited by amokay; 11-11-2012 at 10:25 AM.
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  #25  
Old 12-17-2012, 09:13 PM
DeepSoul DeepSoul is offline
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Quote:
Originally Posted by rodrigj View Post
Hello,

I had the same crash, so I modified the lua script to remove the animation at death of the stack of Ice dragon

I found the lua script here :

E:\Programs\SteamApps\common\King's Bounty - Warriors of the North\sessions\addon

the lua script generating the error for me is :

"unit_features_ondamage.lua" (edit with notedpad) in the "ses.kfs" (open with zip)

the line in error is the 390 : (activate status bar in notepad)



I just put the -- before the line, so it will be inactive in the lua script.

Works like a charm for me.

(sorry for my english)

Hope it can help.

(the file is 1.5mo compressed, so I prefer not join it)

JPR out!
I also have the ice dragon bug but the script looks different for me and it's on line 296.

function features_ondamage_dragon_ice(wnm, ts, dead)
if dead then
local ahc = Attack.act_after_hit_cell(0)
local initsize = Attack.act_initsize(ahc)
local manaval, rageval = Game.CurLocRand(initsize, 5*initsize), 0
local dmgts = 1 + Game.Random(0, 10)/100
spawn_energetic_attack(ahc, dmgts, manaval, rageval)

if initsize == 1 then
Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count)
else
--Attack.log(dmgts, "add_blog_ice_dragon_death_2", "name"," "..blog_side_unit(0), "special", mana_count)
end
end
return true
end
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  #26  
Old 12-23-2012, 11:10 PM
jaden24 jaden24 is offline
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This didn't work for me.

Thanks for sharing though.
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  #27  
Old 12-24-2012, 04:13 PM
siki187 siki187 is offline
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File works like a charm..thanks
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  #28  
Old 01-19-2013, 01:14 PM
xerxes xerxes is offline
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Sigh. I have the problem with the ice dragon as well. At first I thought it wasn't a problem as I'd fought a few and no crashes. But now it crashes at a particular time. When the ice dragons burn at the beginning of their turn in a the artifact fight for the silver mana ring. I've tried all the above solutions in various combinations, but no luck

I tried commenting out both lines as well, but no luck. Any other way to debug this situation?

Last edited by xerxes; 01-19-2013 at 02:13 PM.
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  #29  
Old 01-19-2013, 11:57 PM
n1x0r n1x0r is offline
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Quote:
Originally Posted by xerxes View Post
I tried commenting out both lines as well, but no luck. Any other way to debug this situation?
Check out the Bug compilation thread, there's a different fix then the one suggested in this thread.
The one in this thread didn't work for me either
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  #30  
Old 02-09-2013, 01:29 PM
marko207 marko207 is offline
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Quote:
Originally Posted by rodrigj View Post
Hello,

I had the same crash, so I modified the lua script to remove the animation at death of the stack of Ice dragon

I found the lua script here :

E:\Programs\SteamApps\common\King's Bounty - Warriors of the North\sessions\addon

the lua script generating the error for me is :

"unit_features_ondamage.lua" (edit with notedpad) in the "ses.kfs" (open with zip)

the line in error is the 390 : (activate status bar in notepad)



I just put the -- before the line, so it will be inactive in the lua script.

Works like a charm for me.

(sorry for my english)

Hope it can help.

(the file is 1.5mo compressed, so I prefer not join it)

JPR out!
Thank you for this
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