Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

Reply
 
Thread Tools Display Modes
  #21  
Old 10-10-2011, 07:01 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

It worked...
Reply With Quote
  #22  
Old 11-06-2011, 04:24 AM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

I've been playing around customising Croydon airfield (it isn't congigured very historically accurately). Been able to construct runway, taxi-points & spawn points OK. Spline roads can be used to make taxiways, dirt roads etc. I'm trying to figure out a way to mask over the existing grass runways (they are alligned historically incorrectly). Tried masking with spline roads of various types without sucess. Anyone got an idea how to mask over the hard-coded grass runway texture?
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE
Reply With Quote
  #23  
Old 11-06-2011, 04:33 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Do spline roads work in a dedi server environment now? Just wondering if anyone has tested since the last official patch.
__________________

ATAG Forums + Stats
Reply With Quote
  #24  
Old 11-06-2011, 08:10 PM
Gromic's Avatar
Gromic Gromic is offline
Approved Member
 
Join Date: Aug 2010
Posts: 77
Default

Speaking of AI / spawns, does anyone have issues with them not taking off? They spawn where they should with engines running but don't move a bit. They're not set to idle. This happens regardless of whether they are spawned parked or directly on the runway. They act like union members on a wage strike and to think that I paid full price for this game.

Note, I only have this issue if I spawn them within a dedicated server environment. If I run the mission directly from the FMB they take off just fine.

This happens on two airfields - Hawkinge and Manston. Aircraft type also has no effect on thier reluctance to get airborne.

I'm using the latest official patch.

Cheers

Gromic
__________________
I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black
W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.