#21
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Quote:
There are certain rules in place for departing the airport traffic pattern in RL, I think that the AI were just following whatever rules are in game...here is the general rule here in the States, but this will vary from feild to field. "When departing the traffic pattern, airplanes should continue straight out or exit with a 45 left turn (right turn for right traffic pattern) beyond the departure end of the runway after reaching pattern altitude. Pilots need to be aware of any traffic entering the traffic pattern prior to commencing a turn."
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 06-21-2011 at 05:33 PM. |
#22
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Fantastic ! Thanks alot
I added another download mirror >> http://www.norwegian-server.com/e107...pic.php?1093.0 |
#23
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JG26_German_Campaign is proving to be the most popular download so far. If you enjoy the campaign please be sure to rate it and leave a review on the download page
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#24
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Take-off and forming up
Quote:
The radio commands are not working properly either. I would imagine they will act as 'trigger points' to command your Schwarm or Gruppe to do certain things. I have been given a link to a Russian site where one of their members have 'cracked' how the FMB works. The site has been translated in English and I am currently studying how to get the FMB working better. Hopefully Ilya and his team are working on getting the FMB up and running with all the features working very soon? DFLion |
#25
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Thank U!
I really appreciate the work of all Mission-Builders! Downloading it right now an give it tomorrow a try with...the new PATCH! |
#26
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Quote:
Also, same thing happened to me too, for some reason, the schwarm doesn't recognize you as leader anymore, and they are not following you, or respond to any of your commands (which is because the command system in-game is broken). I think it might be related with the take-off sequence (most of the time, I am pushed away from the runaway by the wind, and after asking for take-off clearence, I am going to the next nav point straight away, without waiting for the schwarm to form up). |
#27
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It isn't that simple?
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Look at www.sukoi.ru/forum/building campaigns.Technical issues dated: 21/04/2011 by Maestro_Bear - assembling the campaign, technical issues. If you find it and translate it to the language of your choice, let me know what you think? DFLion |
#28
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This is the link to the Assembling the campaign.Technical issues. thread.
And he haven't cracked anything relating how FMB works, he just posted some instructions (not full description of it anyway) regarding how a campaign must be made. Things I've personally already knew, it's enough to have a look at the way MG's IL2 CoD original campaigns are made (and that's how he learned what he posted in there too). That's how I've transformed your missions into a proper IL2 CoD campaign (I just did a fast and dirty work of it, haven't tried to do it in the proper way, as I don't have time for that. A proper implementation of a campaign will need modifications of the mission files, adding screenshots and intermediate descriptions for all missions, and also scripting). I don't understand what do you mean by what do I think.. If you ask me if I know how to make missions, or a proper campaign, or make C# scripting.. the answer is yes, I do. I am working in real-life as a lead designer/senior producer/project-manager in a game developing company, and I know programming too (I've finished an IT university). |
#29
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looks good, here's a screen shot ..
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#30
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I installed it there but at game start I can't find it...what have I done wrong or missed? Thanks!
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