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Technical issues Everything about technical problems and issues |
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Thread Tools | Display Modes |
#21
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Quote:
Humans can't see more than 24 fps eh? Do you know that to be absolute fact or are you just spouting something you've heard in the past from someone else who heard it from someone else. Yes, that's it exactly. The human eye is FAR more capable than YOU could possibly ever understand. This argument has gone around the Internet for far too long and is utter bullshit. If you could only process 24 fps then you, sir, would have been dead a long time ago due to an inability to think, see and react fast enough to prevent a multitude of hazards that humans encounter on a daily basis. To fix your ignorance, click here to educate yourself. Last edited by BelligerentBill; 02-28-2009 at 01:52 PM. |
#22
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Thats not true zwiebl, if you said over 60 or 500 i would agree, but 26 FPS is noticeable.
Btw Guru3D.com uses these limits for their GPU tests: Quote:
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#23
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Are you kidding me, anything below 30 FPS is noticeable
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#24
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I think 30 is the limit in most games, if they haven´t got motion blur. Cryostasis has motion blur so I think it´s really playable in 15 fps.
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#25
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15 is too low imo. I think 25-30 in Crysis.
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#26
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30~50 in crysis warhead and 20~30 in cryostasis.
And here the multiple cpu core support start to talk and scream |
#27
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Please don't feed the trolls
This issue is really interesting. Cryostasis supports SM 4.0, hardware PhysX, SLI, X-Fi sound and... not CPU multi-threading ?! On the other hand, there's not a lot of AI to take care of, so would multi-threading have made a big difference ? I wonder. Performance issues are more likely to be caused by improper PhysX support or resolution and graphical options set a bit too high... This game is as graphics-intensive as it gets, I'm not sure it relies a lot on CPU performance. To look their best and run smoothly, modern games demand an ok CPU and a killer GPU, not the contrary. I'll keep an eye on my task manager though |
#28
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Let's see then. Here are some results in a place that i am currently:
1024x768 + Max Settings: 34fps 1920x1440 + Max Settings (without Hardware Physics and Anti-Aliasing): 32fps 1920x1440 + Max Settings: (with Hardware Physics and Anti-Aliasing): 32fps This clearly shows a CPU limitation, as the results are the same in high and low settings! |
#29
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Good point, but I don't know what your config is
I'm not sure I can really test this myself, as I'm using Vista64 and nvidia drivers are said to be efficiently multi-threaded in a 64-bit environment... Furthermore, 30% on each core compared to 60% on a single core IS effective multi-threading... I don't know what to think. Maybe I just need some sleep (of Reason). |
#30
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