Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 11-19-2013, 04:12 PM
Sokol1's Avatar
Sokol1 Sokol1 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 727
Default

Quote:
COD will evolve with TF just as it would have with a dedicated developer, only slower, with a part time community TF development crew.
In certain aspect it is no bad, the developer have compromises that sometimes limit creation, see many things that TD put in il-2:'46 that OM already say "is not possible", sample radio navigation.

Is fool this "my game is better" thing circulating around foruns.

CloD - BoB scenery, maybe Malta.

Bo$ - Eastern Front mid war.

DCS WWII - Western front late war.

Mmm, we need Pacific.

Sokol1
__________________
"...we did Co-ops every week. I used to read all the complaints on bananarama how coops was impossible and then I'd go and have a great squad night flying coops....couldn't figure out what they were complaining about. "

Last edited by Sokol1; 11-19-2013 at 04:16 PM.
Reply With Quote
  #22  
Old 01-09-2014, 12:25 AM
WTE_Galway WTE_Galway is offline
Approved Member
 
Join Date: Jul 2008
Posts: 1,207
Default

So whats the CoD community like these days ?

I gave up on CoD early in the piece because the community seem to be a bunch of of girly whiners who complained about everything and were never happy, throwing tantrums at every little problem, which kinda took all the fun out of the game for me (unlike IL2 where people seemed very tolerant and there was something of a team spirit).

I am asking as I have been playing EVE lately (every one there is a rabid sociopath instead) but am thinking of reinstalling.
Reply With Quote
  #23  
Old 01-09-2014, 07:43 AM
Continu0 Continu0 is offline
Approved Member
 
Join Date: Aug 2011
Location: Luzern, Switzerland
Posts: 702
Default

Hi Galway

In my opinion, the mood is much better now. The people who were constantly unhappy with the game have left, the ones who are really into it, are still here. And the most amazing thing: the community is growing due to the Team Fusion-Mods!

I really recommend giving CloD a try with the Team Fusion Mods! You can find support and everything at http://theairtacticalassaultgroup.com/forum/forum.php.

Welcome back!
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version
Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5
Reply With Quote
  #24  
Old 01-09-2014, 08:42 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

definitely worth another try, the community that remains is very kicked back and mellow
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #25  
Old 01-09-2014, 08:48 PM
Rickusty Rickusty is offline
Approved Member
 
Join Date: Mar 2008
Location: Rome, Total Wa... ehm, Italy
Posts: 115
Default

yeah, as the other friends have said..
those who remained here are the "true believers" in some ways...

Team Fusion mod is a MUST though... it literally transforms the game into a gem... you must download it and try some mission online.
It's a blast.

And IMO nothing compares (yet) to the level of authenticity and details CloD has... not many aircraft, but , God, how realistically they are modeled. Cockpits are a work of art, and it really seems you're inside a real plane.
And its DM is the best, hand down.

I truly love this game. It has huge potential... too bad it was not loved much, due to its many faults. But it remains my preferred sim. (and I've been playing since... what? Tornado, the 1993 videogame. By the way, does anybody know this simulator? It was AMAZING...)

I really hope a future mod will create the early clashes in the Mediterranean and around Malta... it would be surely a fantastic occasion to fly in a Cr42 or a Glad over the sea, escorting convoys, hunting for submarines, clashing against torpedo bombers ... (it's great to dream a little bit, isn't it).

Anyway, as previously said, give the Team Fusion's Mod a try... you won't be disappointed.

Cheers

Last edited by Rickusty; 01-09-2014 at 08:53 PM.
Reply With Quote
  #26  
Old 01-10-2014, 02:20 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

There is little doubt that COD will live on for quite sometime. Oleg and Luthier have developed an almost limitless sandbox for a mod teams and mission/campaign builders like Team Fusion to create new features, environments, and aircraft for the online and offline community. The BOS developers say they want to provide a Mod friendly environment, but it remains to be seen how BOS will fair in that regard. Either way I see no conflict, as over the next few years we will be able to fly a couple of different Eastern Front Theaters from the BOS developers, and BOB, probably Malta/N. Africa from COD/Team Fusion.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #27  
Old 01-10-2014, 11:25 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by Chivas View Post
There is little doubt that COD will live on for quite sometime. Oleg and Luthier have developed an almost limitless sandbox for a mod teams and mission/campaign builders like Team Fusion to create new features, environments, and aircraft for the online and offline community. The BOS developers say they want to provide a Mod friendly environment, but it remains to be seen how BOS will fair in that regard. Either way I see no conflict, as over the next few years we will be able to fly a couple of different Eastern Front Theaters from the BOS developers, and BOB, probably Malta/N. Africa from COD/Team Fusion.

That's all good, but if people become to comfortable in their various IL-2 sand box's siming advancements could suffer.
We just had a golden opportunity for a flyable B-17, but sadly participation numbers were low.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #28  
Old 01-12-2014, 07:33 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by SlipBall View Post
That's all good, but if people become to comfortable in their various IL-2 sand box's siming advancements could suffer.
We just had a golden opportunity for a flyable B-17, but sadly participation numbers were low.
The advancements will depend on developer/engine capabilities and funding, along with strong mod communities. Sims will become stagnant when development stops, or the community stops supporting the developments, but I don't see that happening any time soon even in this tiny genre, with two development teams, and a strong Mod community. The original IL-2 was a long term success because the development team, and mod community continually added more interesting stuff.

The B17 failed because of the small genre, and the hangover of Luthiers/Olegs long drawnout development of their new highly complex game engine. Today's combat flight sims are so complex, that they take so much more time, and money to develop, while the genre wants it sold cheap, and released yesterday. The complexity of the game play also has a detrimental effect on the number of gamers that want to dedicate the time to learn. Its no wonder that only combat flight sim enthusiast are making these games, while the genre will shat on them at any sign of a setback.

The COD development would have tested anyone patience, but thats what were going to need, unless there is some coding breakthrough that will allow complex game engines, and content to be developed quickly and efficiently. BOS should be OK in this regard as its only developing content for an established game engine. Time will tell how the ROF game engine can be tweaked, and handle WW2 complexities, but so far so good, as they slowly add content. The same holds true with DCS WW2 being developed on an established game engine. Their long term success will depend on how these games handle the amount of aircraft/objects required, offline gameplay, online multi-player gameplay, continued developer support/additional content, and mod community support.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #29  
Old 01-12-2014, 07:52 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

I think CLod development suffered from very tight budgets all along, causing good people to leave the project(rumors..?). That in turn increased the development time, and never quite getting it done. Then releasing it unfinished with a pure bogus, about the minimum system requirements...its always been the money being the problem I think. Tuff business
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 01-12-2014 at 08:02 PM.
Reply With Quote
  #30  
Old 01-13-2014, 09:40 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by Chivas View Post
all game engines are just a bunch of arranged 1's and 0's.
All living things are "just" a bunch of arranged A, C, G and Us, are you going to tell me it's EASY to make (from scratch) an elephant? or a shrew? I think the shrew might be easier, but I'm not at all sure.

It's a very long time since anyone seriously worked at a senior level with 0s and 1s, you may have to cover them as a pupil, but even octal went out with 8 bit computers.

<edit>

So, this is a long ago post that I was replying to, sorry about that, but it still has to be said, computers are getting more difficult, and programming them becomes higher level to deal with the added complexity, yes it's all "0s and 1s" at the very lowest level, but you can't look at that level and make any sense of the things at all, unless you are God.

Last edited by Igo kyu; 01-13-2014 at 09:51 PM. Reason: reply to old post.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:21 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.