#21
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Is fool this "my game is better" thing circulating around foruns. CloD - BoB scenery, maybe Malta. Bo$ - Eastern Front mid war. DCS WWII - Western front late war. Mmm, we need Pacific. Sokol1
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"...we did Co-ops every week. I used to read all the complaints on bananarama how coops was impossible and then I'd go and have a great squad night flying coops....couldn't figure out what they were complaining about. " Last edited by Sokol1; 11-19-2013 at 04:16 PM. |
#22
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So whats the CoD community like these days ?
I gave up on CoD early in the piece because the community seem to be a bunch of of girly whiners who complained about everything and were never happy, throwing tantrums at every little problem, which kinda took all the fun out of the game for me (unlike IL2 where people seemed very tolerant and there was something of a team spirit). I am asking as I have been playing EVE lately (every one there is a rabid sociopath instead) but am thinking of reinstalling. |
#23
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Hi Galway
In my opinion, the mood is much better now. The people who were constantly unhappy with the game have left, the ones who are really into it, are still here. And the most amazing thing: the community is growing due to the Team Fusion-Mods! I really recommend giving CloD a try with the Team Fusion Mods! You can find support and everything at http://theairtacticalassaultgroup.com/forum/forum.php. Welcome back!
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#24
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definitely worth another try, the community that remains is very kicked back and mellow
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#25
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yeah, as the other friends have said..
those who remained here are the "true believers" in some ways... Team Fusion mod is a MUST though... it literally transforms the game into a gem... you must download it and try some mission online. It's a blast. And IMO nothing compares (yet) to the level of authenticity and details CloD has... not many aircraft, but , God, how realistically they are modeled. Cockpits are a work of art, and it really seems you're inside a real plane. And its DM is the best, hand down. I truly love this game. It has huge potential... too bad it was not loved much, due to its many faults. But it remains my preferred sim. (and I've been playing since... what? Tornado, the 1993 videogame. By the way, does anybody know this simulator? It was AMAZING...) I really hope a future mod will create the early clashes in the Mediterranean and around Malta... it would be surely a fantastic occasion to fly in a Cr42 or a Glad over the sea, escorting convoys, hunting for submarines, clashing against torpedo bombers ... (it's great to dream a little bit, isn't it). Anyway, as previously said, give the Team Fusion's Mod a try... you won't be disappointed. Cheers Last edited by Rickusty; 01-09-2014 at 08:53 PM. |
#26
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There is little doubt that COD will live on for quite sometime. Oleg and Luthier have developed an almost limitless sandbox for a mod teams and mission/campaign builders like Team Fusion to create new features, environments, and aircraft for the online and offline community. The BOS developers say they want to provide a Mod friendly environment, but it remains to be seen how BOS will fair in that regard. Either way I see no conflict, as over the next few years we will be able to fly a couple of different Eastern Front Theaters from the BOS developers, and BOB, probably Malta/N. Africa from COD/Team Fusion.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#27
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That's all good, but if people become to comfortable in their various IL-2 sand box's siming advancements could suffer. We just had a golden opportunity for a flyable B-17, but sadly participation numbers were low.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#28
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The B17 failed because of the small genre, and the hangover of Luthiers/Olegs long drawnout development of their new highly complex game engine. Today's combat flight sims are so complex, that they take so much more time, and money to develop, while the genre wants it sold cheap, and released yesterday. The complexity of the game play also has a detrimental effect on the number of gamers that want to dedicate the time to learn. Its no wonder that only combat flight sim enthusiast are making these games, while the genre will shat on them at any sign of a setback. The COD development would have tested anyone patience, but thats what were going to need, unless there is some coding breakthrough that will allow complex game engines, and content to be developed quickly and efficiently. BOS should be OK in this regard as its only developing content for an established game engine. Time will tell how the ROF game engine can be tweaked, and handle WW2 complexities, but so far so good, as they slowly add content. The same holds true with DCS WW2 being developed on an established game engine. Their long term success will depend on how these games handle the amount of aircraft/objects required, offline gameplay, online multi-player gameplay, continued developer support/additional content, and mod community support.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#29
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I think CLod development suffered from very tight budgets all along, causing good people to leave the project(rumors..?). That in turn increased the development time, and never quite getting it done. Then releasing it unfinished with a pure bogus, about the minimum system requirements...its always been the money being the problem I think. Tuff business
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 01-12-2014 at 08:02 PM. |
#30
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All living things are "just" a bunch of arranged A, C, G and Us, are you going to tell me it's EASY to make (from scratch) an elephant? or a shrew? I think the shrew might be easier, but I'm not at all sure.
It's a very long time since anyone seriously worked at a senior level with 0s and 1s, you may have to cover them as a pupil, but even octal went out with 8 bit computers. <edit> So, this is a long ago post that I was replying to, sorry about that, but it still has to be said, computers are getting more difficult, and programming them becomes higher level to deal with the added complexity, yes it's all "0s and 1s" at the very lowest level, but you can't look at that level and make any sense of the things at all, unless you are God. Last edited by Igo kyu; 01-13-2014 at 09:51 PM. Reason: reply to old post. |
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