#21
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Info for crash: My first try was with the 9 location files. I started a game as Warrior.
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#22
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" effect_blood { category=s hide=1 image=book_effect_blood.png // не нужно для эффекта icon=s_overtime_blood.png label=EN_stun attack=scripted hint_config=object_spell school=3 hint=effect_stun_hint hint_header=effect_blood_header icon=book_effect_blood.png // не нужно для эффекта scripted { script_attack=effect_blood_attack script_calccells= attack_cursor= ad_factor=0 // use attack/defense } params { inbonus=2 duration=2 type=bonus moral=2 } levels {} } " I'm also uploading the fixed file now. |
#23
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If you open the dryad texture file and turn the alpha channel to be totally white, you will see what I am talking about. I have learnt a few things about transparency when playing with Oblivion and Skyrim models: - first, the transparency has to be enabled on the model itself. This is something that has to be done with the proper model editor - second, the transparency level (from invisible to totally opaque) is set on the alpha channel of the texture But there seem to be an other parameter in KB. For example, when I worked on my mod "Amelie fairy princess", just copying the model removes the transparency. Strangely, the wings weren't affected The vampiress from DS could make a nice ghost lady if I can add transparency to the model, but it is out of the range of what a simple text editor can do. Lariel as well could make a great new unit but even if her skeleton is the same as the other elves archers, the nodes names aren't the same, so it doesn't work |
#24
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- Looks very interesting with your skill enhancements, for instance PRAYER in the paladin skill tree. Also the mage skills looks cool. I like the Neatness which is a combo of crystal reduction skill as before with WotN's neatness when destroying items. Good work! - The paladin/warrior shift with leadership when leveling up, good idea! paladin should be stronger compared to vanilla imo (I might use that for my own TRENT mod too...) - I'm not an expert impossible player, never played NO-loss, but have played a lot. - I found an enemy army early on with vikings in it, must be an army with random between all races... I have been to the first 4 islands before any fight besides turtorial and the academy... - Wonder if the paladin skill that gives extra att/def against demons and undead also should include Necro Lizardmen? That would make sence. Last edited by raknefne; 03-04-2019 at 09:14 AM. |
#25
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I'll start a new hero with an easier impossible level. Maybe 190% - after all I'm not an expert player and this is a new mod. I did find Royal Griff on a boat in bola before any fights btw. It had both Polar bear and Royal Griffin...
I changed this in logic.txt, so stats for HARD and IMPOSSIBLE are same except 170% and 190%, for instance rage/mana etc. Perhaps it should be exp=1.2|1.5|1.70|1.9 since most players know this game a lot and not playing normal easy/normal anymore (you would have to change alead accordingly too). exp=1.0|1.3|1.70|1.9 // experience gained=1/exp ; if bigger than ALEAD then it takes longer to level up, was 0.5|1.0|1.30|1.7 alead=1.1|1.5|2.0|2.24 // enemy stacks -- exp and alead, was 0.7|1.1|1.5|2.0 spexp=1.0|1.15|1.3|1.3 // PET experience gained=1/spexp was 0.5|1.0|1.15|1.3 money=1.0|0.75|0.5|0.5 // gold from battle was 3.0|1.0|0.7|0.5 rage=1.0|0.85|0.7|0.7 // rage in battle was 2.0|1.0|0.85|0.7 manarage=1.0|0.85|0.5|0.5 // mana recovery was 1.0|1.0|0.80|0.5 start_gold=5.0|1.0|1.00|1.0 // íà÷àëüíûé êîýô. çîëîòà start_crystals=5.0|1.0|1.00|1.0 // íà÷àëüíûé êîýô. êðèñòàëëîâ start_mana=2.0|1.0|1.00|1.0 // íà÷àëüíûé êîýô. ìàíû start_rage=2.0|1.0|1.00|1.0 // íà÷àëüíûé êîýô. ÿðîñòè start_rune_might=3.0|1.0|1.00|1.0 // íà÷àëüíûé êîýô. ðóí ñèëû start_rune_mind=3.0|1.0|1.00|1.0 // íà÷àëüíûé êîýô. ðóí äóõà start_rune_magic=3.0|1.0|1.00|1.0 // íà÷àëüíûé êîýô. ðóí ìàãèè start_book=3.0|1.0|1.00|1.0 // íà÷àëüíûé êîýô. ðàçìåð êíèãè bossatk=1.0|1.0|1.4|1.7 // was 1.0|1.0|1.4|1.7 bosshp=1.0|1.0|1.4|2.0 // was 1.0|1.0|1.4|2.0 deadmoney=1.1|0.9|0.6|0.3 //was 3.0|2.0|1.7|1.5 boxradar= 1 | 0 | 0 | 0 // was 1 | 1 | 0 | 0 Here is the logic.txt : logic.txt and eng_windows so the text is changed accordingly: eng_windows.zip Last edited by raknefne; 03-04-2019 at 09:44 AM. Reason: update |
#26
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Really nice additions !
I have noticed few bugs : -Enemy hero cast only one spell at turn 1 and never again after -Sleeping ray of evil beholder don't work |
#27
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Found !
Here the correction But i wonder if the gog version is not the good one. Here, we don't have any new music and some other files are missing. old post :I can't find in lua file why AI hero cast spell only the first turn, and no more after. Anyone have an idea about this ? Last edited by saroumana; 05-19-2019 at 09:37 AM. |
#28
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Thanks. These 2 bugs have been fixed in new version. Edit: About the new music, you can extract file "playlists.txt" in "huntiro.kfs" to "(Game Folder)\data\" Last edited by zhoudaohan; 05-21-2019 at 02:00 PM. |
#29
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Edit: Perhaps you forget to register the .dds file in file "textures.sub" ? In addition there is a parameter indeed that affects the transparency of units. You can try this: 1.Open a "atom" file. For example, "pirat_ghost.atom" 2.Let's see: " main { class=chesspiece model=pirat_ghost.bma cullcat=0 blend=0.6 ---This is the parameter for transparency spawnscale=0.95 } " 3.You can edit the value(0-1). If there is none, add it. Hope it will help. Last edited by zhoudaohan; 05-21-2019 at 02:02 PM. |
#30
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I'm back, raknefne! I have beaten the impossible level with Warrior and Paladin! But not Mage, the last Boss fight is perhaps too hard for Mage I think. I'm working on adding maps from WotN and Darkside these days and now the Riftlands is nearly done. And by the way, please feel free to use my mod if you like. |
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