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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
#21
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No need to make new videos actually. If we could get English susbtitles for these it would be just fine.
Any German speaking members of the community willing to come up with a transcript and translation? If someone translated this, he could then send it to the youtube uploader to make it into on-screen annotations. On the Lofte bombsight issues excuse me for asking again, but i would really like a clear answer from someone who tested it.because i don't have a clear answer yet. Up till now, there was a mix-up between imperial and metric units in the sights: for some algorithms user inputs when calibrating the sight were treated as metric, for some others as imperial. One work-around was to bomb by converting speed from km/h to mph and input that into the sight. This method results in correct release point calculation because that algorithm "thinks" the speed we enter is in mph, so if we convert our speed to mph it will work correctly. However, it results in incorrect tracking of the target, because the other algorithm that pans the sight when automation is engaged "thinks" the speed we enter is in km/h. So, if we convert to mph the bombs will hit what the crosshairs aims at, but the crosshairs drift off the target and the player has to constantly disable automation, recenter crosshairs and re-enable automation. If we don't convert our speed but input it in km/h directly, the sight doesn't drift off the target but the release point is wrong. Has this been corrected? If it has then He111 here i come (at least until the 88 gets a working gyrocompass, in which case you can level bomb with that one too). It will be a blast to fly these properly. The 88 can't climb that easily, but you have the option of dive bombing. The He111 can't dive bomb but you can fly higher. |
#22
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This is one of the FM issues, the He-111 should not fly higher than the Ju-88. The He's service ceiling was barely 6k, while the Ju-88s were far higher at 9k (early A models, they got even higher later in the war).
__________________
i7-920 @ 4.1Ghz Gigabyte GA-X58A-UD3R 12 GB DDR3 1600 RAM GTX 560Ti with 2GB (latest beta driver) 22" monitor @ 1680x1050 TrackIR 5 Saitek X52 Saitek pedals Win7 64-bit Ultimate "Ignorance speaks loudly, so as to be heard; but its volume proves reason to doubt every word."~Wes Fessler |
#23
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this videos is original edited by NSU from Desastersoft
it would be great to translate them for us |
#24
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Good to hear in any case, as i really like the 88. I have a thing for all the multi-role twins like the 88, Mosquito, Beaufighter and so on. |
#25
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Keller and I worked on a 2 man operation last night. Will continue it tonight.
We were just long but left/right was good. Keller did an excellent job of keeping it steady and responding my directions when we arrived at the final IP. Just getting use to the sight. Think tonight will be the day that we'll drop it on target this way from high alt. Doc |
#26
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I assume they are pre-patch then how they can show correct aiming with the sight from high altitudes? Sorry, can not watch them now.
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#27
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This makes me cry since I desperately want a mozzy in the Cliffs engine, but I know I will never see it
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum Using ReconNZ's Pilot Log Book |
#28
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#29
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I predict missions will be built and very elaborate, extremely detailed and historical and sold. Yes sold by mission designers. |
#30
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If you know the general vicinity of the target you will see the "dots" of the objects near or inside the buildings with enough time to make your final corrections. The buildings do still "pop" but as long as there's objects near or inside them you will see them.
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