#21
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yes, that is what the script is for that i posted in the OP
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#22
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Okay, I know nothing about the mission side of things, I am using Doghouses 1.6 version and that script is not in his cs file that I can see.
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#23
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Quote:
When you have actors from previous mission do they behave normally or die in the beginning of new mission? Developers asked us to provide a log of such deaths and a track as logs are not enough. If you have the same problem please provide a log with a track I'll post it for devs at sukhoi.ru. |
#24
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Quote:
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#25
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OKay gotta an issue with rotation, it seems to rotate (same mission reloading) but then all clients timeout even with the DOS box open still. Any ideas?
Start.cmd Code:
console LOG on console LOGTIME on difficulty HeadShake 1 mp_dotrange DOT 20 f mission1.cmd Code:
battle stop missLoad 128Bobv1_6.mis timeout 900.00 chat Welcome to Syndicate full real server ALL timeout 900.00 chat www.syndicatesquadron.com for forum and Vent details ALL timeout 900.00 chat Maps rotate Every 3 hours ALL timeout 10200.000 chat Map will change in 10 minutes ALL timeout 10500.000 chat Map will change in 5 minutes ALL timeout 10620.000 chat Map will change in 3 minutes ALL timeout 10680.000 chat Map will change in 2 minutes ALL timeout 10740.000 chat Map will change in 1 minutes ALL timeout 10800.000 f mission2.cmd battle start Code:
battle stop missLoad 128Bobv1_6.mis timeout 900.00 chat Welcome to Syndicate full real server ALL timeout 900.00 chat www.syndicatesquadron.com for forum and Vent details ALL timeout 900.00 chat Maps rotate Every 3 hours ALL timeout 10200.000 chat Map will change in 10 minutes ALL timeout 10500.000 chat Map will change in 5 minutes ALL timeout 10620.000 chat Map will change in 3 minutes ALL timeout 10680.000 chat Map will change in 2 minutes ALL timeout 10740.000 chat Map will change in 1 minutes ALL timeout 10800.000 f mission1.cmd battle start |
#26
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We have a long-time community member at sukhoi who happens to be a part of dev team now but does not speak English. Most of the dev team does not speak English I think and do not have time to read forums except for bug-report threads.
This 1C site is a forum of the publisher for Russia and CIS only. Official support for international community is done by the international publisher at UBI forums. They must be more helpful. Last edited by Ataros; 04-27-2011 at 07:34 AM. |
#27
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Quote:
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#28
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Here is an almost official bugreports thread for online bugs http://translate.googleusercontent.c...lYwV5FU3XRsTLQ
Feel free to post your error logs there if you wish. The guy from dev team is naryv and he is very helpful. He provided the scripts you use on SYN server. upd. Dedicated Server thread http://translate.googleusercontent.c...6jWpYbSJr4CTNw Editors, scripts, mission forums http://translate.google.com/translat....php%3Ff%3D233 Last edited by Ataros; 04-27-2011 at 07:59 AM. |
#29
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Just watched the server rotate, all in the Dos box is okay and reports battle started again, but clients time out. I checked the processes and launcher was maxxing out one of the cores and using 518mb of RAM. Deffo a bug or something happening when stopping a battle and restarting it after reloading the mission.
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#30
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thank you for your reports!
we are reading almost all topics, but haven't much time to reply. We are checking rotation script, no errors as i can see. may be a new beta-patch (from 27 april) will fix problems. |
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