Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #21  
Old 06-06-2015, 02:52 PM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

here some bugs that didn't fix

Reply With Quote
  #22  
Old 06-06-2015, 03:25 PM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

Quote:
Originally Posted by RobN View Post
INT patch: no folders for N1K1-Jb, He-177 or Aichi E-13 The planes still work, but only a default skin is available.
and ju88 variants
Reply With Quote
  #23  
Old 06-06-2015, 04:12 PM
RobN RobN is offline
Approved Member
 
Join Date: Feb 2011
Posts: 34
Default

What is going on with the Ju-88 A4 model? A section of the underside of each wing is different, as is one bomb bay door. Hayate's wonderful skins no longer work correctly.

Last edited by RobN; 06-06-2015 at 06:04 PM.
Reply With Quote
  #24  
Old 06-06-2015, 04:58 PM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

Dgen don't recognize the new p40s. is it bug?
Reply With Quote
  #25  
Old 06-06-2015, 06:58 PM
Thrud Thrud is offline
Approved Member
 
Join Date: Oct 2007
Posts: 21
Default

@sniperton

your renders are correct. The difference you are seeing is the terrain composition of mud vs coral. Solomons used crushed coral, New Guinea didn't except Finnshaffen. If you noticed it's coral.
Reply With Quote
  #26  
Old 06-06-2015, 09:37 PM
shelby shelby is offline
Approved Member
 
Join Date: Apr 2012
Posts: 350
Default

missing text for new p40s
Reply With Quote
  #27  
Old 06-06-2015, 11:46 PM
Epervier Epervier is offline
Approved Member
 
Join Date: Jul 2012
Location: France (33)
Posts: 2
Default

First of all I thank the team for their work!
Then I apologize for my bad English (Google Translator)!

And finally ... a small bug on the P-40E (new) and M (new) about bombs!
A small picture is worth a thousand words:



Tks !
Reply With Quote
  #28  
Old 06-07-2015, 08:21 AM
Viikate Viikate is offline
Approved Member
 
Join Date: Oct 2009
Posts: 93
Default

Quote:
Originally Posted by Marabekm View Post
Did a little Co-op mission to test out new bombing stuff in He-111. Sat in the bombardier/Nose gunner position. (AI pilot) Had realistic bombing set. I can set the bombsight, and open and close bomb doors, but my bomb release key does not work.
Ok reload same mission but this time I am pilot position. Start mission. Press bomb release key they all drop fine.
That is a known limitation and would be difficult to change. If you pick the bombardier slot in the coop briefing and there is no human manning the pilot slot, the pilot will be always AI and cannot take inputs from player.
__________________
Reply With Quote
  #29  
Old 06-07-2015, 10:44 AM
Juri_JS Juri_JS is offline
Approved Member
 
Join Date: Oct 2009
Posts: 154
Default

Guys, you've made some big mistakes when my reworked IJA/IJN regiment lists were added to the game. Please contact me, this needs to be fixed.
Reply With Quote
  #30  
Old 06-07-2015, 11:08 AM
Sita Sita is offline
Approved Member
 
Join Date: Oct 2007
Posts: 943
Default

Quote:
Originally Posted by Juri_JS View Post
Guys, you've made some big mistakes when my reworked IJA/IJN regiment lists were added to the game. Please contact me, this needs to be fixed.
Juri_JS you can deliver it to us though MotorHead ... thanks for the feedback
__________________
work hard, fly fast

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:37 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.