Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #21  
Old 08-04-2009, 08:35 PM
Ironman69 Ironman69 is offline
Approved Member
 
Join Date: Oct 2007
Location: United States
Posts: 41
Default

Anton, can you confirm whether or not the machine guns on the allied planes are de-synced ? A big problem with IL2 was that the allied guns were in sync when firing when they should of been firing one at a time in rapid order.
Reply With Quote
  #22  
Old 08-04-2009, 08:35 PM
Abbevilleboy Abbevilleboy is offline
Approved Member
 
Join Date: Aug 2009
Location: UK
Posts: 19
Default

Hey Guilty - nice landing!

I agree, belly landings should be all part of the experience. After all, during the Battle of Britain it was pilot shortage that was the problem, not aircraft production. A pilot could walk away from that and be up fighting again within hours, therefore shouldn't count as a failed attempt.
Reply With Quote
  #23  
Old 08-04-2009, 08:36 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
Originally Posted by Ironman69 View Post
Anton, can you confirm whether or not the machine guns on the allied planes are de-synced ? A big problem with IL2 was that the allied guns were in sync when firing when they should of been firing one at a time in rapid order.
They are in sync.
Reply With Quote
  #24  
Old 08-04-2009, 08:39 PM
H Lecter H Lecter is offline
Approved Member
 
Join Date: Jul 2009
Location: Austria
Posts: 311
Default

Quote:
Originally Posted by moozicmon View Post
not sure if this is just because it is the trial version, but I HATE the looping "successful mission" music when I'm completing my secondary objective or just shooting down more planes...

Nitpicky I know, just bringing it to your attention in case anyone feels the same way...
That would really be nice. I hear the looping music as I type these lines. The music in the game is really awesome, but this part is a pain.
Reply With Quote
  #25  
Old 08-04-2009, 08:39 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Post

Quote:
Originally Posted by ThatYoungGameGuy View Post
well i've had my plane in immaculate condition, approaching the ground at about 20mph and the second my wing touches the ground. BANG!
what about that Anton? And we don't care about a 'hollywood effect' we just want to be able to belly land man!
Reply With Quote
  #26  
Old 08-04-2009, 08:39 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Default

Quote:
Originally Posted by H Lecter View Post
That would really be nice. I hear the looping music as I type these lines. The music in the game is really awesome, but this part is a pain.
yeah i hate that aswell, dont get me wrong though, i LOVE this game
Reply With Quote
  #27  
Old 08-04-2009, 08:41 PM
reverend66 reverend66 is offline
Approved Member
 
Join Date: Jul 2009
Location: Austin Texas
Posts: 125
Default

Mappable controls is all I ask, the rest of the game is perfect in my opinion.

Rev
Reply With Quote
  #28  
Old 08-04-2009, 08:42 PM
Ironman69 Ironman69 is offline
Approved Member
 
Join Date: Oct 2007
Location: United States
Posts: 41
Default

Quote:
Originally Posted by Anton Yudintsev View Post
They are in sync.
Does BoP model the recoil effect of the machine guns firing? In IL2, the incorrect sync of the machine guns of allied planes created alot of adverse yaw and instability. Oleg finally fixed this but it was very late in coming. Just a suggestion to you. Pay no attention to it if it's not gonna be a problem of instability in BoP.
Reply With Quote
  #29  
Old 08-04-2009, 08:43 PM
guiltyspark guiltyspark is offline
Approved Member
 
Join Date: Jun 2008
Posts: 622
Default

Quote:
Originally Posted by Anton Yudintsev View Post
Your wing was broken.
You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling.

This explosions achieves two goals:
- adds more Holywood style action (especially if you one, who hit target, not the one who landed).
- gives more visual for MP - more time you see enemy explosion, not just landed.
people in single player are going to land at the end of the mission

so they are not taking off anyway

And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing.
Reply With Quote
  #30  
Old 08-04-2009, 08:45 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Post

Also, would it be possible to keep the same camera when you get shot down rather than a zoom out?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.