#21
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Thanks!
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#22
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Awesome, can't wait.
Thanks for all your hardwork. Last edited by fruitbat; 04-23-2012 at 03:40 PM. |
#23
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If they fixed this, I'm going to give someone a hug!!
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#24
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Thank you very much Team Daidalos for your continuing efforts to further improve Il-2! Very, very much appreciated.
Kind regards, Ikarushin |
#25
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yes this is nice, since happens in IL2 plane a lot from the 109s.
__________________
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#26
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Thanks a lot DT
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#27
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Well done DT
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#28
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Many thanks for this!
Just one question as I don't see it on the list: can we now properly see when just one engine stops running online? (compared to all engines dead and not spinning as usual)
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#29
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I think it is still No.1 engine that is relevant for display of all engines online.
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#30
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Hey TeamD - Thanks for your continued hard work and committment to making this game better!
2 things: One please please please if possible, comment as to whether you may be able to improve things (ie: no mods needed) for us widescreen and triple monitor users (Huge TY and S!'s for everything you do!) Second: Can someone please tell me which key to use to use the "periscope" style gunsites on early Japanese and other planes (been playing for years, and have never seen an answer to this question - bet I'm overlooking something simple! S! again, and thanks! |
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