#21
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Oh, right! Gotcha on the justification picture.
This is part of the game text formatting functions - there is some dialog with really long words and then the spacing will be really far. I think I've seen it once or twice. There's nothing we can do about that (well except change the dialog to better optimize a line - pretty impractical). /C\/C\ |
#22
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managed to find a few small mistakes.
also, thanks to this thread I found out you can do stuff with the princess dummy during training 1st pic: King Kerus instead of king Kerus 2nd: comma after wonderful + demon's instead of demons 3rd: managed/manage or falls/fell 4th: comma after well 5th: 'an' instead of 'the' would be better and there was a first of all without a comma after it somewhere but I forgot to take a screenshot of it. |
#23
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I've implemented all these - thanks!
Thanks for pointing these out!
I implemented all the pictures per your suggestions and went with manage / falls on the 3rd one. I'm not sure where the "first of all" is so I'll need a screenie of that one... I have some more to review on my end and will work on getting a V1.2 out soon... /C\/C\ P.S. Yep - that's cool with the dummy! Quote:
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#24
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no problem. although if you went with manage/falls, then the whole thing should be in present tense (turns out, slips).
and here's some more. 1, Freedom, with a capital 'f' 2, 'no, I don't remember' and 'so, what's your name' (2 missing commas) 3, the apostrophe 4, 'take poison damage' instead of 'takes...' 5, alright, comma and 'now, let me...' (missing comma) |
#25
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and the last one (only 5 attachments are allowed per post).
6, 'a mage' instead of 'the mage' (twice) oh yeah, I did a search in the .lng files, this is the file with the 'first of all' missing the comma: eng_chat_1481693153_1875701420.lng Last edited by Dohi64; 06-01-2014 at 01:14 PM. |
#26
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Thanks!
Quote:
qmsg_rage_0=The chest, which the mage gives to you, turns out to be pretty heavy and slips out of your hands. You manage to catch the artifact before it falls to the floor, but you badly hurt your hand as it strikes against the sharp edge.<br><br>After this sharp pain, everything grows dark before your eyes, and you feel dizzy and disoriented. You seem to hear some voices! And they are coming from the chest... So let me know if you think that's okay or change the above to how you think it should go and I'll paste it in there... Quote:
Quote:
Thanks for posting these - it is nice to have another set of eyes looking at all this and helping find errors! /C\/C\ |
#27
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Here's some more I found...
Okay, I've implemented these:
/C\/C\ |
#28
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...And more...
Okay, I've implemented all of these:
Okay, that's all I got for now! @Dohi64, I'll wait for you to get through your current play through before I post V1.2 in case you find some more... /C\/C\ |
#29
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Quote:
edit: come to think of it, it might be better to release 1.2 sooner rather than later, that way I won't run into the same mistakes others have already found. or you could send over your updated file and I'd use that for the rest of my playthrough. oh, and one more thing. the intellect tooltip is misleading, as I found out yesterday. it's not 10% spell damage increase after every 7 points but after every point. maybe it'd be a good idea to fix that as well. Last edited by Dohi64; 06-01-2014 at 10:00 PM. |
#30
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Here's V1.2
***EDIT 2014-08-13*** Newer version available - see below ***END EDIT***
Okay, why not - here's V1.2 with all updates through post #28. If you find more, please post 'em! Thanks! Matt There is a newer update - get it here Last edited by MattCaspermeyer; 08-13-2014 at 09:09 AM. Reason: New update available so this version removed! |
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