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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #281  
Old 04-13-2012, 11:59 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by bw_wolverine View Post
This is true but it leads me to another conclusion.

Since we don't die, we all gradually inch towards complete "mastery" of our respective machines. If the 109 is by a margin the better fighter, won't the 109 pilot eventually have complete 'by a margin' advantage over the Hurricane/Spit pilot?

Just an analogy to help the point: I've got a Mazda 3 Sport and I drive it every day. I drive it so much that I think I'm pretty good at pushing it to its absolute limit. Now my buddy gets an Audi r8. While he's brand new at driving it, he spins out in corners or whatever and I pass him. It's an even race...up until he gets skilled with it. No matter how well I drive my Mazda 3 Sport, as long as he doesn't f it up in the r8, he wins. Because we've spent all the hours we need to get mastery with our equipment.

Just sub in a Hurricane and a 109 for the cars.

This isn't a casual game. I doubt we've got too many online pilots who just play a few minutes here and there and will never make their skills improve.
Even Hartmann got shot down a few times. Everybody lets their SA drop now and then, and team tactics will always trump 1v1 skills.
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  #282  
Old 04-14-2012, 12:15 AM
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I really hope the CTD issue in multiplayer has been fixed with this patch. That has been the biggest problem of this game IMHO.
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  #283  
Old 04-14-2012, 12:23 AM
Wolf_Rider Wolf_Rider is offline
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That's what the Beta will be all about... testing in the wild over a large range of different configurations before official RTM
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  #284  
Old 04-14-2012, 12:44 AM
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bw_wolverine bw_wolverine is offline
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Originally Posted by CaptainDoggles View Post
Even Hartmann got shot down a few times. Everybody lets their SA drop now and then, and team tactics will always trump 1v1 skills.
Very true.

I guess my initial post on this whole subject is really just part of my occasional 'vent' based on frustrations that sometimes come out of piloting the inferior planes.

I made my choice to fly red. I'll keep doing so. Who knows, with a slightly improved I/Ia and an allowable IIa, the dogfighting might get a big more exciting for everyone.

I'm hoping with the improved stability the patch will provide that more suitable online missions can be created that give both sides equal chances to win the mission. The simulator stuff may not be fair to both sides, but the gaming side stuff should be.
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  #285  
Old 04-14-2012, 01:03 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by CaptainDoggles View Post
team tactics will always trump 1v1 skills.
I heard that.

Quote:
Originally Posted by bw_wolverine View Post
I made my choice to fly red. I'll keep doing so. Who knows, with a slightly improved I/Ia and an allowable IIa, the dogfighting might get a bit more exciting for everyone.
I heard that too, but I'll reserve judgement until after the patch......
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  #286  
Old 04-14-2012, 01:08 AM
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major_setback major_setback is offline
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Thanks B6, thanks Luthier, thanks to all the development team and the testers.
God bless you all!
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  #287  
Old 04-14-2012, 01:17 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by Hooves View Post
Ok then I'll see you in the skies hugging your bombers and not diving to chase me! I can't wait for our next simulated fight!


Yeah. That's my point. If you are going to "simulate" then let's go the whole 9, otherwise you have just tipped the balance of a pvp online GAME. Even further than it was already scued.
So you didnt even read my last post. Then the discussion is over. It its not a discussion but an arguement with a fanatic...

This is not a "pvp online GAME" its a simulator...
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  #288  
Old 04-14-2012, 01:36 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
This is not a "pvp online GAME" its a simulator...
Farbs, for the benefit of the uneducated, (me), what does 'pvp' mean please?
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  #289  
Old 04-14-2012, 01:38 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by bw_wolverine View Post
Who knows, with a slightly improved I/Ia and an allowable IIa, the dogfighting might get a big more exciting for everyone.
Indeed.

Quote:
Originally Posted by bw_wolverine View Post
I'm hoping with the improved stability the patch will provide that more suitable online missions can be created that give both sides equal chances to win the mission.
Yes on public servers I suppose that fine.

Quote:
Originally Posted by bw_wolverine View Post
The simulator stuff may not be fair to both sides, but the gaming side stuff should be.
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  #290  
Old 04-14-2012, 01:39 AM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by ATAG_Dutch View Post
Farbs, for the benefit of the uneducated, (me), what does 'pvp' mean please?
pvp is a MMORPG term meaning player vs player... Hence nothing to do with simulation but only fairness and balance...

Last edited by 5./JG27.Farber; 04-14-2012 at 01:42 AM.
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