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Mods King's Bounty: Crossworlds Mods

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  #281  
Old 04-08-2019, 07:13 PM
raknefne raknefne is offline
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Fauns: Well it is level 2... I increased the crit and reduced price...

Sprudne castle: There are ALWAYS orc race from start, it is random which level 2-4, completely, but ALWAYS orc, could be random if another race should appear? I guess most use Shaman as number one from orc race, sometimes orchunter I guess. I added items/sets that supports orcs and lizards, since there's less items that do that compared for dwarves and humans.
After quests are done in sprudne, more random troops appear in all places, and not always orcs in the castle.

Last edited by raknefne; 04-08-2019 at 11:09 PM.
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  #282  
Old 04-09-2019, 01:17 AM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
Fauns: Well it is level 2... I increased the crit and reduced price...

Sprudne castle: There are ALWAYS orc race from start, it is random which level 2-4, completely, but ALWAYS orc, could be random if another race should appear? I guess most use Shaman as number one from orc race, sometimes orchunter I guess. I added items/sets that supports orcs and lizards, since there's less items that do that compared for dwarves and humans.
After quests are done in sprudne, more random troops appear in all places, and not always orcs in the castle.
Hmm, better in my opinion to actually increase their price, leave the critical chance unaltered and raise their hit points instead.

I actually like to use some level 2 creatures from the beggining to the end or near the end. I did it with Bowmen in Crossworlds vanilla campaign (I had tons of items to improve them), and I'm doing the same in Trent with either Snakes (I have two items that boost snakes), Priests (I'm a paladin) or Fire Spiders (fire attack and a high critical chance)

By the way, now that I read what I have written, perhaps would be a good idea to reduce Fire Spiders critical chance. -2% or -3%. They can be really lethal.

Some enslaved Demons or Dwarfs, perhaps? Not high level, but imps or the like.
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  #283  
Old 04-09-2019, 03:59 AM
raknefne raknefne is offline
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Ok to Faun/Firespider.

btw have you tried Grot's Armor? Not sure if it is too good, cost 8-12-16 mana and gives a health wall of 350-800-1800 Health. I use level 2 a lot, often casted on my shooters to protect them in certain fights, or my Knights if they are low in health and want to protect them in a tank situation. I also notice that Arcmages can break the whole grot armor even with 15 damage(!) I guess I can just write Arcmages can break it, no problemo. But could u test it when u find Grots armor?
I have reduced mana price and increased the health you get by 10-15% or so, perhaps mana should be higher?
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  #284  
Old 04-09-2019, 12:03 PM
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Ok to Faun/Firespider.

btw have you tried Grot's Armor? Not sure if it is too good, cost 8-12-16 mana and gives a health wall of 350-800-1800 Health. I use level 2 a lot, often casted on my shooters to protect them in certain fights, or my Knights if they are low in health and want to protect them in a tank situation. I also notice that Arcmages can break the whole grot armor even with 15 damage(!) I guess I can just write Arcmages can break it, no problemo. But could u test it when u find Grots armor?
I have reduced mana price and increased the health you get by 10-15% or so, perhaps mana should be higher?
Hmm, I didn't find Grot's Armor yet. My most recent catchs were Sacrifice, Phantom and Weakness.

By the way, I have ended my supply of Inquisitors, will I have to use Rune Magues? Will see.
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  #285  
Old 04-09-2019, 03:02 PM
raknefne raknefne is offline
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I found my first full set ever in KingsBounty... my own Recycle Set, as level 8. Two items. 200 leadership, 15% Wall Health, + a little other stat cant remember.

Never used Glot's Armor before... only in The Legend as spirit. Actually fun to use.

I've increased the Faun's health from 23 to 35. Perhaps more?
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  #286  
Old 04-09-2019, 09:04 PM
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I've increased the Faun's health from 23 to 35. Perhaps more?
This should be quite noticeable. Let's see how it goes.
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  #287  
Old 04-10-2019, 07:11 AM
raknefne raknefne is offline
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I dont think Glot's Armor is OP compared to mana and the health it gives afterall. I noticed that just 1 archmage can break the armor with just 1 hit regardless of damage. Else I use it situationable. Health is 300-800-1700.

I have 28 Griffen eggs and can buy Royal griffens so I might develope Ressurection skill afterall. I have diplomacy level 2 for defense for my low levels from pet Mystic Egg or Call of Nature (level 2). It is fun w diplomacy, never used it before, looking for troops that I can make join... the only thing about Ressurection, you need it maxed before it is of any value. I do think Mage is stronger than Paladin, that's one of the reasons I improved the Paladin skill tree some updates back.

BTW, you can use the spell changes in Trent for vanilla games too, just copy and overwrite spells.txt, and perhaps spells_spirit.txt to orcs.kfs. The same with new items, but you need text files too, let me know if you need I can post a guide or something.

Last edited by raknefne; 04-10-2019 at 05:10 PM.
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  #288  
Old 04-11-2019, 12:27 AM
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Quote:
BTW, you can use the spell changes in Trent for vanilla games too, just copy and overwrite spells.txt, and perhaps spells_spirit.txt to orcs.kfs. The same with new items, but you need text files too, let me know if you need I can post a guide or something.
Very interesting indeed! Although I think after Trent my next stop will be WotN with either Hellfire or Bonfire, the mod you suggest.
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  #289  
Old 04-11-2019, 09:17 AM
raknefne raknefne is offline
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Default new set

New set from existing items, Treasure chest more expensive but bigger bonus:


screen_190411_001.bmpscreen_190411_002.bmp
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  #290  
Old 04-11-2019, 10:50 AM
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Heheheh, people are gonna think I'm a greedy bastard.

By the way, it's good to know that Brianna Banks is on our side!
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