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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #281  
Old 07-14-2011, 03:30 PM
SNAFU SNAFU is offline
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Hi Bliss,

Thanks for your efforts!

I spent a little time on the your server yesterday (1900-2100 UTZ ?) and experienced these ghost planes at first hand. For now I mostly spent my time in the FMB so I have only littel experience with the online play of CoD, but while shooting down the 5th Blennheim, I lost sound. I didn´t mind so much, the sound is crap anyway, and made a little sightseeing with 2 squadmates over Dover, where we experience weird things like f.e.

My squadmates planes showed one landing gear down, while all lamps indicated no problem, he saw the same at my plane, while my instruments and speed proved him wrong, we saw formations of bombers, which just disappeared as we got closer and appeared again, after at some distance (maybe 1,5km?), at the end I was crusing low around Dover spent a little ammo on a freighter for effect, but my squadmates said there is only open water, which I am shooting at. Later I stumbled over a lone hurricane tried a few MG17 rounds on it, but while I extended the hurricane (human piloted) disappeared. I turned because I thought, the Hurri decided not to follow, when the hurri plopped up again on my rear. So this went on, plopping out and in till I stalled low and took a swim.

The gone sound, the ghost planes and vessels are related to voice comms as TS and a script, you say?

So, for our squad training and testing server I am working on a reliable script to spawn AI and get rid of them again, maybe you could give me hint there where to get some information, what is wrong with the standard scripts?

Last edited by SNAFU; 07-14-2011 at 03:33 PM.
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  #282  
Old 07-15-2011, 07:40 AM
Norseman Norseman is offline
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Hi there.
Hunting high and low in Your great server a couple of hours yesterday..
Afraid I had ghost all over :-/
Earlier online, I could close in just to find a static pilot in his seat but now
they just disappear when closing. Spending way to much fuel on these "targets".
Confirming "human"BF109`s flying around with gear down..
No problems with sound here, but never had any..

-any chance of getting a couple of "windsock strong" on spawn-bases?
A great help for a old pilot..

Great server with nice people!
Appreciate the good work!
~S~
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  #283  
Old 07-15-2011, 08:33 AM
skouras skouras is offline
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thanks mate
excellent
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  #284  
Old 07-15-2011, 08:42 PM
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Pitti Pitti is offline
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I tried it also yesterday.
I spawned and saw a formation of Wellingtons so I scrambled and took four of them down.
After that I saw many ghost planes and couldn't find real ones anymore.
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  #285  
Old 07-15-2011, 09:23 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Pitti View Post
I tried it also yesterday.
I spawned and saw a formation of Wellingtons so I scrambled and took four of them down.
After that I saw many ghost planes and couldn't find real ones anymore.
how close can you get before they disappear?

S!
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  #286  
Old 07-16-2011, 04:37 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by cheesehawk View Post
Hard to say, they just get big enough in the normal view to start making out size, maybe if they are single or multi engined, then they vanish. If you scan the skies, you'll find them nearby, sometimes on your 6, sometimes other places. If I had to estimate, I'd say they were between 1.5-2km away.
this is starting to sound like a sync issue...server side lag causing planes to appear where they are not...and then disappear as you approach and start to get rendered.

I wonder if there is an issue between the core and the scripts not executing in parallel...

S!
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  #287  
Old 07-16-2011, 05:13 PM
ATAG_Bliss ATAG_Bliss is offline
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I don't know what it is .. grrrrrrrrrrrrrr

I was thinking that some of the ships next to the coast were sinking incorrectly. There would be a never ending message in the console that would say shipsinkcompute NAM over and over and over and it seems when that started there were stutters etc. So I've gotten rid of all those (at least for the 4 hours of testing I did). Maybe spawning too many planes at once causes the error? Either way it appears that it's 2 or 3 groups that always do this while the rest all go to target. Maybe I'll make even more sub missions that have smaller amounts of planes? Well at least without the ship compute errors running all the time, it seems very very smooth now.

Or maybe we'll get a patch lol that fixes this crap!

@Snafu - I don't think there's anything wrong with the standard scripts (the one's for the game) but I wanted to do it the old fashioned way (process of elimination) to make sure that was the case.

I'm loading up 45 sub missions through .cmd files right now. Basically one .cmd file opens a mission and with the timeout command waits to open another .cmd file set to open another mission.
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  #288  
Old 07-16-2011, 08:11 PM
Thee_oddball Thee_oddball is offline
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I suggest you try just one set of AI (not 45) and work your way up, lets see if it is some kinda off server related lag in terms of how it handles AI.

S!

p.s any steam log offs in the past few days?
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Last edited by Thee_oddball; 07-16-2011 at 09:54 PM.
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  #289  
Old 07-16-2011, 10:52 PM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
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Quote:
Originally Posted by SYN_Bliss View Post
I don't know what it is .. grrrrrrrrrrrrrr

I was thinking that some of the ships next to the coast were sinking incorrectly. There would be a never ending message in the console that would say shipsinkcompute NAM over and over and over and it seems when that started there were stutters etc. So I've gotten rid of all those (at least for the 4 hours of testing I did). Maybe spawning too many planes at once causes the error? Either way it appears that it's 2 or 3 groups that always do this while the rest all go to target. Maybe I'll make even more sub missions that have smaller amounts of planes? Well at least without the ship compute errors running all the time, it seems very very smooth now.

Or maybe we'll get a patch lol that fixes this crap!

@Snafu - I don't think there's anything wrong with the standard scripts (the one's for the game) but I wanted to do it the old fashioned way (process of elimination) to make sure that was the case.

I'm loading up 45 sub missions through .cmd files right now. Basically one .cmd file opens a mission and with the timeout command waits to open another .cmd file set to open another mission.
I fixed the NAN problem by removing all Landing Craft from my mission.
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  #290  
Old 07-17-2011, 06:43 PM
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Quote:
Originally Posted by SYN_Bliss View Post
I was thinking that some of the ships next to the coast were sinking incorrectly. There would be a never ending message in the console that would say shipsinkcompute NAM over and over and over and it seems when that started there were stutters etc.
I just noticed the same on your server. Suddenly the sound disappered and the console getting filled with these messages.

If there were not those stupid ghost planes it would be so much fun on your server. I like your mssion, with all the bomb raids and so.
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