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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #281  
Old 07-01-2010, 10:08 AM
raresdan2001 raresdan2001 is offline
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Nice psts here great ideas, keep it up

Last edited by raresdan2001; 07-07-2010 at 09:32 AM.
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  #282  
Old 07-02-2010, 08:16 AM
raresdan2001 raresdan2001 is offline
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Seems that i found the biggest problem...i opened the Liger_Dreadnought.imd with the imd editor....and i dont know which parameters to put in the Liger_Dreadnought.ini

The GKTurrets dont have set parameters in the editor and i really dont know how to make the link between the IMD editor and .ini document....
Please help me out...

Im done here, thanks to Nanaki

Last edited by raresdan2001; 07-07-2010 at 09:33 AM.
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  #283  
Old 07-02-2010, 03:38 PM
raresdan2001 raresdan2001 is offline
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I got to the mothership change part and i get the MS and it says NOT FOUND STRING_LIGER....I think I messed up some folders.

- can't find the good coordonates so I can't place any GKTurret.

Please, I know u guys are busy but help the poor me ...I would really appreciate if someone would post the already modded liger files...I really can't figure out what I did wrong...also a tutorial would be perfect.

I did it now.

Last edited by raresdan2001; 07-07-2010 at 09:32 AM.
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  #284  
Old 07-04-2010, 03:57 PM
Nanaki Nanaki is offline
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Sorry about the delay, I was without a computer for awile because my power supply went up in smoke and flames.

Okay, for starters, on the zip file you should have a Liger_Dreadnought.ini and a Liger_Dreadnought.imd. The Imd file goes inside the Object folder, the INI file goes inside the TEXTURE\Interface\Carcass\Slots folder.

Then you need to add or modify a carcass entry in the Carcasses.xml file.

<BigShip name="Mothership_Lion_mk2a_vks">
<short_name>#M_Name_Mothership_LionMk2</short_name>
<hint>#M_Hint_Mothership_LionMk2</hint>
<short_desc>#M_SDesc_Mothership_LionMk2</short_desc>
<long_desc>#M_LDesc_Mothership_LionMk2</long_desc>
<mesh_name>Liger_Dreadnought</mesh_name>
<flat_image>Lion_Cruiser_MK2_A</flat_image>
<hit_points>12000</hit_points>
<mass>150000</mass>
<disable_trade>true</disable_trade>
<cost>1500000</cost>
<technology/>
<EPR>40</EPR>
<explosion_script>Big Ship</explosion_script>
<work_sound/>
<silence/>
<max_energy>4500</max_energy>
<energy_restore>3</energy_restore>
<max_speed>5.5</max_speed>
<maneurability>2</maneurability>
<steering_power>25500</steering_power>
<sensor_resolution>0.38</sensor_resolution>
<sensor_length>180</sensor_length>
<threat>20</threat>
<mapping_name>Liger_Dreadnought</mapping_name>
<HolderProperties>
<big_guns>0</big_guns>
<small_guns>0</small_guns>
<rockets>0</rockets>
<systems>8</systems>
<turrets>8</turrets>
<gk_guns>4</gk_guns>
<gk_turrets>2</gk_turrets>

</HolderProperties>
<engine_sound>Engine-Bigship.wav</engine_sound>
<engine_start_sound/>
<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name>
<cargoCapacity>4500</cargoCapacity>
<BigShipHangar>
<hangar_count>6</hangar_count>
<max_hangar_count>6</max_hangar_count>
</BigShipHangar>
</BigShip>

After that, you will need to add an entry in Shipdescriptions.xml, you can change the TRGK3s to any GK Turret you like, just as long as you have a valid GK Turret you should be fine.

<ShipDescription name="Mothership_Liger">
<carcass>Mothership_Lion_mk2a_vks</carcass>
<module>TRGK3</module>
<module>TRGK3</module>
</ShipDescription>


Afterwards, you will have to go to the quest file that you want the ship, and replace the mothership in that quest file with Mothership_Liger. You may have to go through the quest file a bit just in case, as sometimes quests may run a ship check on your mothership.
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  #285  
Old 07-05-2010, 04:58 AM
raresdan2001 raresdan2001 is offline
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Thank you very much, but , that i already did , well it was hard i had to merge the parameters in the imd editor to know the coordonates for the GK turrets.

Now i dont know how to make the module slots smaller so i can fit more slots

Oh and more thing .... what do i have to mod so i can continue the game after finishing the MSF path ?

Last edited by raresdan2001; 07-07-2010 at 09:35 AM.
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  #286  
Old 07-06-2010, 04:34 AM
Ocellaris Ocellaris is offline
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Quote:
Originally Posted by raresdan2001 View Post
Thank you very much, but , that i already did , well it was hard i had to merge the parameters in the imd editor to know the coordonates for the GK turrets.

Now i dont know how to make the module slots smaller so i can fit more slots

-cut-
Well, I don't know how to make it smaller,
but I did try compacting the slots, so far I can squeeze a maximum of 24
4 rows and 6 columns.

Use it on my customized Lion mk2
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File Type: jpg sw3cw-20100706-1129247.jpg (246.0 KB, 97 views)
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  #287  
Old 07-06-2010, 07:10 AM
raresdan2001 raresdan2001 is offline
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Yay i did it


Last edited by raresdan2001; 07-06-2010 at 06:24 PM.
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  #288  
Old 07-09-2010, 05:04 PM
Ocellaris Ocellaris is offline
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Yay!

My Lion Mk3 now has custom decal!
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  #289  
Old 07-16-2010, 08:52 PM
stivoknis stivoknis is offline
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Location: Crystal Lake, Illinois
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I kind of new at this whole modding thing (actually I started only a few days ago), but I encountered a problem when I was trying to add a Walrus as a buyable ship. I don't know how I did this, but I somehow disabled docking with stations and using portals. Does anyone has any ideas on how I caused this problem and how to fix it?
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  #290  
Old 07-18-2010, 01:25 AM
stivoknis stivoknis is offline
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Location: Crystal Lake, Illinois
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Silly me
Apparently I forgot to add a comma in one spot.
Who knew one missing character would cause so much trouble.
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