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#281
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Nice psts here
![]() ![]() Last edited by raresdan2001; 07-07-2010 at 09:32 AM. |
#282
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Seems that i found the biggest problem...i opened the Liger_Dreadnought.imd with the imd editor....and i dont know which parameters to put in the Liger_Dreadnought.ini
The GKTurrets dont have set parameters in the editor and i really dont know how to make the link between the IMD editor and .ini document.... Please help me out... ![]() Im done here, thanks to Nanaki ![]() Last edited by raresdan2001; 07-07-2010 at 09:33 AM. |
#283
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I got to the mothership change part and i get the MS and it says NOT FOUND STRING_LIGER....I think I messed up some folders.
- can't find the good coordonates so I can't place any GKTurret. Please, I know u guys are busy but help the poor me ![]() I did it now. Last edited by raresdan2001; 07-07-2010 at 09:32 AM. |
#284
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Sorry about the delay, I was without a computer for awile because my power supply went up in smoke and flames.
Okay, for starters, on the zip file you should have a Liger_Dreadnought.ini and a Liger_Dreadnought.imd. The Imd file goes inside the Object folder, the INI file goes inside the TEXTURE\Interface\Carcass\Slots folder. Then you need to add or modify a carcass entry in the Carcasses.xml file. <BigShip name="Mothership_Lion_mk2a_vks"> <short_name>#M_Name_Mothership_LionMk2</short_name> <hint>#M_Hint_Mothership_LionMk2</hint> <short_desc>#M_SDesc_Mothership_LionMk2</short_desc> <long_desc>#M_LDesc_Mothership_LionMk2</long_desc> <mesh_name>Liger_Dreadnought</mesh_name> <flat_image>Lion_Cruiser_MK2_A</flat_image> <hit_points>12000</hit_points> <mass>150000</mass> <disable_trade>true</disable_trade> <cost>1500000</cost> <technology/> <EPR>40</EPR> <explosion_script>Big Ship</explosion_script> <work_sound/> <silence/> <max_energy>4500</max_energy> <energy_restore>3</energy_restore> <max_speed>5.5</max_speed> <maneurability>2</maneurability> <steering_power>25500</steering_power> <sensor_resolution>0.38</sensor_resolution> <sensor_length>180</sensor_length> <threat>20</threat> <mapping_name>Liger_Dreadnought</mapping_name> <HolderProperties> <big_guns>0</big_guns> <small_guns>0</small_guns> <rockets>0</rockets> <systems>8</systems> <turrets>8</turrets> <gk_guns>4</gk_guns> <gk_turrets>2</gk_turrets> </HolderProperties> <engine_sound>Engine-Bigship.wav</engine_sound> <engine_start_sound/> <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name> <cargoCapacity>4500</cargoCapacity> <BigShipHangar> <hangar_count>6</hangar_count> <max_hangar_count>6</max_hangar_count> </BigShipHangar> </BigShip> After that, you will need to add an entry in Shipdescriptions.xml, you can change the TRGK3s to any GK Turret you like, just as long as you have a valid GK Turret you should be fine. <ShipDescription name="Mothership_Liger"> <carcass>Mothership_Lion_mk2a_vks</carcass> <module>TRGK3</module> <module>TRGK3</module> </ShipDescription> Afterwards, you will have to go to the quest file that you want the ship, and replace the mothership in that quest file with Mothership_Liger. You may have to go through the quest file a bit just in case, as sometimes quests may run a ship check on your mothership. |
#285
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Thank you very much, but , that i already did , well it was hard i had to merge the parameters in the imd editor to know the coordonates for the GK turrets.
Now i dont know how to make the module slots smaller so i can fit more slots ![]() Oh and more thing .... what do i have to mod so i can continue the game after finishing the MSF path ? Last edited by raresdan2001; 07-07-2010 at 09:35 AM. |
#286
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but I did try compacting the slots, so far I can squeeze a maximum of 24 4 rows and 6 columns. Use it on my customized Lion mk2 |
#287
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![]() Last edited by raresdan2001; 07-06-2010 at 06:24 PM. |
#288
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Yay!
My Lion Mk3 now has custom decal! |
#289
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I kind of new at this whole modding thing (actually I started only a few days ago), but I encountered a problem when I was trying to add a Walrus as a buyable ship. I don't know how I did this, but I somehow disabled docking with stations and using portals. Does anyone has any ideas on how I caused this problem and how to fix it?
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#290
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Silly me
![]() Apparently I forgot to add a comma in one spot. Who knew one missing character would cause so much trouble. ![]() |
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