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#271
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Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope) |
#272
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Jason bought into a finished and working game engine and had a very good idea what he can accomplish with it, and could relay that message confidently to their community. Luthier is working with an unfinished game engine and can't possibly know for sure what it will be capable of till its finished. We've demanded info in the past, the development told us was they are trying to achieve, and we crucified them when they didn't get it right. I'm sure the announcement was delayed until they have a better idea where the development can go in the future. The RC patch and the readme should be very revealing if there is even a future for the development. As far as campaigns and missions go, I would prefer that the developer continues adding FMB features and fine tuning the game engine so the community can build their own campaigns and missions. The guys in the development had no chance building a decent BOB campaign given the unfinished tools, features, and performance issues of the sim when they were building those Campaigns. That said, I'm sure BlackSix could build a very complex and historic Russian Campaign given the proper tools, features, and performance capabilities.
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#273
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#274
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I don't care how good a game the sequel could be if it's a mmo type with only official servers i will not even contemplate purchasing it.
I can't believe it's even being considered.
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#275
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Are you still using a translate program or are actively taking english classes?? |
#276
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Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.
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#277
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#278
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+1
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#279
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But why do you say 'IF' we need to make offline???? Of course you do! Most players are offline players, not online. No new offline content means you only get a small percent of potential players unless you are going for the arcade demografik where you will have too much competition with War Thunder and World of Planes. And I have to tell you, I am playing War Thunder already and it is fine for arcade 'sim' game - fantastic grafix, ok flight models, works very good and easy to get online, good game modes. You will not be able to beat War Thunder with Cliffs of Dover platform (sorry, but it is true) if you are trying to compete in that MMO area. You are scaring me! PS your english now is excellent and better than me and I have an american father (somewhere ![]() Last edited by planespotter; 09-12-2012 at 09:23 AM. |
#280
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