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IL-2 Sturmovik The famous combat flight simulator.

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  #271  
Old 02-20-2010, 04:08 PM
Borsch Borsch is offline
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Would it be possible to update the way emblems (RAF circle, German cross, Red Army star, Japanese Red Circle, etc) so that they would no longer look as rough and ugly, but smoother and more "integrated" into the overall look of the plane's appearance? I know that there are mods for this sort of thing, but I would like to see it in default IL2... +its not hard to do

Big thanks for your effort regardless and I'll be waiting anxiously for the patch!
  #272  
Old 02-20-2010, 04:10 PM
ben_wh ben_wh is offline
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TD,

Impressive list of improvements so far - thanks for the great work.

Is there any plan for new map(s) in 4.10?

Cheers,
  #273  
Old 02-20-2010, 09:14 PM
SturmKreator SturmKreator is offline
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DT can you improve the performance in the game? like real multicore support and real imrpove of new vgas?
  #274  
Old 02-21-2010, 01:51 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by SturmKreator View Post
DT can you improve the performance in the game? like real multicore support and real imrpove of new vgas?
No. This would mean a complete rearranging of the core engine which is out of our possibilities. Its just too difficult.
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Last edited by EJGr.Ost_Caspar; 02-21-2010 at 02:00 PM.
  #275  
Old 02-21-2010, 02:01 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Borsch View Post
Would it be possible to update the way emblems (RAF circle, German cross, Red Army star, Japanese Red Circle, etc) so that they would no longer look as rough and ugly, but smoother and more "integrated" into the overall look of the plane's appearance?
Its on our list. Not sure when this will happen though.
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For bugreports, help and support contact:
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For modelers - The IL-2 standard modeling specifications:
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  #276  
Old 02-21-2010, 06:43 PM
Holgersson Holgersson is offline
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Hi Daidalos Team,

like many other devoted users of IL-2 and your updates I want to thank you for the excellent work you guys are doing. Being very interested in the conflict between the Soviet Union and Finland, especially the Fokker D.XXI made my day, fantastic work!

I would like to place two requests to further enhance the simulation of the Finland wars:

Firstly:
Is a new map possible which depicts the area north of the current "Gulf of Finland"-map, more precisely the area North and East of lake Ladoga?

Secondly:
A (AI) Do-17Z that was used from 1942 onwards by the Finnish Air Force.


Of course you are receiving many, many requests, but I hope that my requests are somewhat within the scope of what TD is allowed to realize within Olegs limits and might be considered as a worthwhile addition to the great "Forgotten Battles".

Best regards

Holgersson
  #277  
Old 02-22-2010, 03:11 PM
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Mysticpuma Mysticpuma is offline
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Default Possible 64 v 64 in QMB?

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Originally Posted by daidalos.team View Post
First of all QMB is now expanded to 3 windows. First one is same old standard one with just a few changes.
As you can see number of flights is doubled in 4.10, having 32 vs. 32 fights is lot of fun or maybe 1 vs. 32 )
Hello guys, when I saw this, I thought it was one of the best steps forward since the QMB was ever created.

Can I ask a question though?

I appreciate that the number could be limited, as putting too many aircraft up, may cause issues for some players, however some of us do have the ability to have a lot of aircraft (128 nice and smooth in FMB) in the air at one time.

I'm wondering if it would be possible to have 64 v 64 as a maximum?

Currently I enjoy escorting large bomber groups (50+ aircraft) with 16 Fighter escorts into battle, but this is a pain to set up min FMB.

With the new Maps allowed in QMB, and the ability to have 64 on one side v 64 on the other, at-least you'd be able to have 52 bombers with 14 fighter escort, over Flak fields with oncoming enemy?

32, is still a great start, but doesn't lend itself to large Bomber formation escort.

Is there any chance of 64 v 64, even if it's only an option for those with more powerful machines?

Cheers, MP
  #278  
Old 02-22-2010, 09:59 PM
Avimimus Avimimus is offline
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Hmm... One of the problems with the default QMB waypoint groups is that they spread out the flights a lot.

I think the new copy and paste functionality in the FMB should make it much easier to set up such large missions.

Anyone thought of contacting UberDemon? UDQMG has a lot of features that could be used for inspiration or further developed/improved upon.
  #279  
Old 02-22-2010, 10:06 PM
IceFire IceFire is offline
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Originally Posted by EJGr.Ost_Caspar View Post
Its on our list. Not sure when this will happen though.
Oh thank god! Please fix the RAF roundel colours as well

I know it isn't a marking simulator but this would be much improved and we know with Mat Manager that a lot is possible!
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  #280  
Old 02-23-2010, 09:54 AM
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Mysticpuma Mysticpuma is offline
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Originally Posted by Avimimus View Post

Anyone thought of contacting UberDemon? UDQMG has a lot of features that could be used for inspiration or further developed/improved upon.
This is the exact reason I thought of this, as the UD Mission Generator could have lots of aircraft, without any problems, so I wonder if they TD could incorporate some of his know-how to make large formations possible?

I just don't get on with FMB

Cheers, MP
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