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#261
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1. Is there a chance to fire the cannon(s) independently form the MGs? Maybe in simulation mode?
2. Ju-87G in a future DLC please! |
#262
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2. Hopefully Last edited by David603; 08-23-2009 at 04:22 PM. |
#263
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1) It would be really nice if you add a view to first person for turret of bombers in "simulation".
At least for light bomber like Il-2 Sturmovik, ju-87 Stuka and Pe-2 2) Pe-2 in a DLC if it is possible ![]() |
#264
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Smarten A.I (especially allied aircraft)
Fix screen tearing on Ps3 Add the Mossie in DLC ![]() Make it so we can crash land |
#265
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Anton, I don't know if you have seen the method for head track using the playstation eye, but here is a video of a sony programmer demonstrating it's use and it looks quite nice.
Clearly, just by adding head tracking - the illusion of 3d is increase - plus the added benefit of hands free POV control in the cockpit or virt cockpit. BTW - you can find safety glasses in hardware stores with led lights, just swapped out for IR leds and you have your not-so-goofy headgear. http://kotaku.com/351539/vr-head-tracking-for-the-ps3 I'm curious to see if polyphony digital will use this approach in GT5. Kind of ticks me off that this ability has been there for this long and we aren't seeing this being utilized to enhance the gaming experience. I'm curious to see if polyphony digital will use this approach in GT5. Last edited by fuzzychickens; 08-24-2009 at 09:32 PM. |
#266
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Natal can do this without the LEDs or indeed any form of headgear.
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#267
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#268
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Anyways - BOTH the 360 and PS3 will have head tracking available, it's about time devs start enhancing our gaming experience. |
#269
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Should be good for gamers, because the PC has had TrackIR for a long time and so far there hasn't been anything similar on consoles. |
#270
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Been playing the PS3 demo, has anyone commented on how hard it is to keep the crosshair distinguished from the sky especially heading toward the sunlight?
Any possible way to darken the cross hair or the HUD ?? |
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