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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #261  
Old 08-23-2009, 03:55 PM
towman towman is offline
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1. Is there a chance to fire the cannon(s) independently form the MGs? Maybe in simulation mode?

2. Ju-87G in a future DLC please!
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  #262  
Old 08-23-2009, 04:19 PM
David603 David603 is offline
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Quote:
Originally Posted by towman View Post
1. Is there a chance to fire the cannon(s) independently form the MGs? Maybe in simulation mode?

2. Ju-87G in a future DLC please!
1. Not enough buttons to spare 2 for firing guns. Edit: Maybe use the analogue triggers for this, so you hold the trigger halfway down to fire just the MGs and all the way to fire MGs and Cannon.
2. Hopefully

Last edited by David603; 08-23-2009 at 04:22 PM.
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  #263  
Old 08-24-2009, 02:04 PM
Stanrosquain Stanrosquain is offline
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1) It would be really nice if you add a view to first person for turret of bombers in "simulation".
At least for light bomber like Il-2 Sturmovik, ju-87 Stuka and Pe-2

2) Pe-2 in a DLC if it is possible (sorry for my bad english)
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  #264  
Old 08-24-2009, 05:07 PM
Jimatay Jimatay is offline
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Smarten A.I (especially allied aircraft)
Fix screen tearing on Ps3
Add the Mossie in DLC
Make it so we can crash land
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  #265  
Old 08-24-2009, 09:25 PM
fuzzychickens fuzzychickens is offline
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Anton, I don't know if you have seen the method for head track using the playstation eye, but here is a video of a sony programmer demonstrating it's use and it looks quite nice.

Clearly, just by adding head tracking - the illusion of 3d is increase - plus the added benefit of hands free POV control in the cockpit or virt cockpit. BTW - you can find safety glasses in hardware stores with led lights, just swapped out for IR leds and you have your not-so-goofy headgear.

http://kotaku.com/351539/vr-head-tracking-for-the-ps3

I'm curious to see if polyphony digital will use this approach in GT5.

Kind of ticks me off that this ability has been there for this long and we aren't seeing this being utilized to enhance the gaming experience. I'm curious to see if polyphony digital will use this approach in GT5.

Last edited by fuzzychickens; 08-24-2009 at 09:32 PM.
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  #266  
Old 08-24-2009, 09:41 PM
David603 David603 is offline
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Natal can do this without the LEDs or indeed any form of headgear.
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  #267  
Old 08-24-2009, 09:58 PM
irrelevant irrelevant is offline
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Quote:
Originally Posted by David603 View Post
Natal can do this without the LEDs or indeed any form of headgear.
The last time I had to wear headgear, I couldn't sleep on my side and I lied to my orthodontist about how often I wore it. I refuse to go back to wearing headgear again!
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  #268  
Old 08-24-2009, 10:51 PM
fuzzychickens fuzzychickens is offline
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Quote:
Originally Posted by David603 View Post
Natal can do this without the LEDs or indeed any form of headgear.
Apparently the eye can too, there is a another demo where it does tracking by facial feature recognition - an update by the same programmer who did it with leds.



Anyways - BOTH the 360 and PS3 will have head tracking available, it's about time devs start enhancing our gaming experience.
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  #269  
Old 08-24-2009, 11:37 PM
David603 David603 is offline
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Quote:
Originally Posted by fuzzychickens View Post
Anyways - BOTH the 360 and PS3 will have head tracking available, it's about time devs start enhancing our gaming experience.
That's good news. Not that I was trying to go one up on the idea of the PS Eye having motion tracking, but people were talking about LEDs and headgear and I knew Natal didn't need that.

Should be good for gamers, because the PC has had TrackIR for a long time and so far there hasn't been anything similar on consoles.
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  #270  
Old 08-25-2009, 03:01 AM
CaptnStyker CaptnStyker is offline
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Been playing the PS3 demo, has anyone commented on how hard it is to keep the crosshair distinguished from the sky especially heading toward the sunlight?
Any possible way to darken the cross hair or the HUD ??
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