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#261
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Please, post the mission where one of the surfaced submarines fire torpedoes.
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#262
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UPDATE: I thought it had something to do with AI calling out bandits , but it also works when flying 1:1 in QMB, it just happens at the same time your wingmen would call out bandits, now Im stumped even more... Last edited by Blackjack; 07-26-2013 at 10:01 AM. |
#263
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Seems like the AI is still hapless when caught in the landing pattern. Last night, while flying a DGen mission, I encountered a few enemy AI over their own airfield and shot them down one by one, which took a couple of minutes. No counteraction whatsoever during that time.
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#264
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I thought it had been fixed in 4.12, but I guess not. It seems like a very simple AI fix. If attacked in landing pattern, abort landing pattern unless you're on final approach and your gears are down. Resume previous formation and fight until no more enemy are near. Resume landing pattern. |
#265
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Many thanks to TD for this excellent patch.
The feature I have in mind is actually not a bug, but I think/hope that it would be possible to include it in the fix patch 4.12.1. The problem is the red color of the speed bar info on the screen. This is very annoying for the color blind people and specially for those who can't see the difference between red and green. This causes inconvenience mostly when landing. If the speed bar color would be white or could somehow be changed by the user it would help a lot. It is not necessery to create a new switch for it in GUI, just line in conf.ini would be good enough (if possible). I know that there has been mod(s) for this, but I'd like to have this feature in the stock version as well. - Jami |
#266
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Two bugs to report at least I think they are #1 the nasty tendency of auto piloted aircraft to throw their wings up into the vertical at random times then return to normal flight,I do not see normal AI aircraft executing this maneuver.
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#267
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4 Wood Fence Objects are all the same?
I was just browsing objects and noticed the old brown wood fence has four types of fences (long and short) that are all the same. Is it just me or is anyone else seeing this? |
#268
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They are all different. 162 Fence Long and 164 Fence Short will conform to the angle of the terrain that they are placed on. The other two will look funny if you, for instance, place them on a hilly area. 166 Germany Country Fence does the same thing. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#269
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In the Formation options, the correct spelling is 'Line Astern', not 'Line Astearn'.
Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#270
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Find my missions and much more at Mission4Today.com |
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