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#261
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Thank you zapatista.
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#262
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#263
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I dunno whether you use modded versions of it now,but the guys tha work on it on their free time did wonders with it, applying modifications that are relatively simple but add so much to the game longevity! Oleg & co. delivered an incredible product,but there never was an immersive GUI, FMs were rough and incomplete as well (no flexing airframes,no wake turbulence,approximate ground handling and behaviour to name a few..) and graphics have always been a bit dull. It still managed to be the best combat sim product,but merely because there wasn't much competition in the way. I have a full time job that keeps me busy enough,but I confess I'd like to take on such venture, the only paramount condition is to select the right team,because working on this is a labour of love, and a leader must be able not only to manage,but motivate and provide a view both for his employees and his customers. |
#264
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I agree with many of your thoughts here, and so much easier for me because that was a lot of typing you did. I think many of us long term supporters are left scratching our heads with the 1C priorities concerning this sim. It breaks my heart to admit that I have zero interest in the next sequel. 1C has severely damaged their perceived capability and credibility in my mind, and may be en route to financial disaster. I think they should have been focused on getting this sim running for the masses before working on a sequel.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#265
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#266
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The "debate" should have ended 300 posts ago. Unsubscribing from this waste of time...
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#267
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It's about reputation bongo,we're fans,but there are thousands of potential customers out there tha might be put off by the awful reviews and the lack of a clear vision and months (or years!) of wait.
Squash the bugs,sort your core product out, THEN work on other projects. I'm sure there are still a lot of things that can be fixed and/or implemented in CoD in terms of 3d modelling. |
#268
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What I believe is that others feel the same about the situation...if sales are poor, it didn't have to be. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#269
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Luthier's explanations sounds credible, but they only explain a part of the issue. What he says about the amazing amount of time to accomplish the same things, or slightly improved ones, is indeed true, and we see it in everyday's life and work. And in video games imo the complexity increases exponentially with resolution, not in a linear way.
But (there is always a "but" ![]() Anyway - no alternatives - I encourage the team and Luthier to work hard and finish strongly, a strong finish will make all of us forget the miserable start. Cheers, Ins |
#270
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I make my point again that fixing COD isn't bringing funds in, whatever comparissons you want to make with 1C's strategy and Hitlers plans, 1C have no other choice but to work on something to make some more money.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition Last edited by bongodriver; 01-28-2012 at 10:45 AM. |
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