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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #261  
Old 06-27-2011, 12:55 PM
whatnot whatnot is offline
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Originally Posted by JG52Krupi View Post
The key word is roll rate not turning
Eeeeexactly. Those AI guys roll faster than a drill.. if you blink they're upside down already.

Another thing they do of which I'm not sure has basis in reality is playing with flaps. Was it a common tactic for Spits and Hurris in BOB to slow down by lowering their flaps?
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  #262  
Old 06-27-2011, 01:31 PM
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David198502 David198502 is offline
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2600 is the max so yes you should endeavour to keep it around 2500, 2300 seems a bit too low.
i will try it!
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  #263  
Old 06-27-2011, 01:39 PM
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JG52Krupi JG52Krupi is offline
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i will try it!
Always keep your eye on the red line on the rpm dial as long as the needle doesn't stray over that for too long you should be alright
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #264  
Old 06-27-2011, 03:07 PM
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well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning
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  #265  
Old 06-27-2011, 03:17 PM
skouras skouras is offline
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you can go at 3000 RPM on a dive but only for a little if you want
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  #266  
Old 06-27-2011, 03:35 PM
RE77ACTION RE77ACTION is offline
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Originally Posted by David198502 View Post
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning
I think you are correct.
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  #267  
Old 06-27-2011, 08:01 PM
lancerr lancerr is offline
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Default AI issues

Might be worth compiling a short list of wierd AI behavior.

1.AI in DISENGAGE mode
I've noticed after the latest patch that AI behavior is a bit better than before when they are disengaging a fight - If I sneak up on a flight of 3 and start smoking one of them, previously they would have continued to head towards their airbase without consideration and without evasion. However, now I'm noticing that they actually respond (albeit way slower than they should), bank away and at least pretend to evade.

The problem however is that it seems that they bank away, and then come right back into formation (unless you keep pumping bullets into them). I've even had smoking spits zoom past me and straight into my gunsights. Wierd.

2. Waggle mode - Don't know what to call this but AI gets into this wierd wing waggle behavior where they rock from side to side. Don't get me wrong, with my terrible shooting abilities, this actually is quite effective in frustrating me but it doesn't seem like a standard evasion tactic
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  #268  
Old 06-27-2011, 10:44 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by David198502 View Post
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning
That's more or less true and the way it should be.

Pitch is like changing gears in a car. If you use high RPM it's like cruising on 3rd gear or something, if you use lower RPM it's like doing the same on 5th gear: it will be faster when driving straight or downhill (level flight and dives), but the amount of "pull" you get is not enough to drive uphill if you happen to not have a lot of initial speed (climbs).

In other words there is no magic prop pitch and RPM setting for all circumstances, you need to be constantly adjusting it depending on what you're doing, as long as you don't exceed the useful power band (too low or too high RPM is not useful and can even cause damage, i usually vary between 2200 and 2500 RPM).
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  #269  
Old 06-28-2011, 05:40 AM
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David198502 David198502 is offline
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thx Blackdog, thats the way i usually handle the prop pitch and my rpm.though its good to have it confirmed that im doing it right.
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  #270  
Old 06-28-2011, 07:02 AM
Bartoszcze Bartoszcze is offline
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Does anybody know whether the newest ati drivers change anything together with this patch? Or is crossfire-x any better than it was before?
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