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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#261
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1.MP sound
2.Sli support/profile -------------------------------- COOLER MASTER HAF 922 ATX COOLER MASTER Silent Pro 1000W ASUS P6T X58 6DDR3 3xPCI-E CF SLI Glan SATA2 RAID INTEL Core i7 930 PATRIOT DDR3 1600MHz 6GB(3x2Gb) Viper II 8-8-8 ASUS ENGTX470 1280MB GDDR5 Dual SLI SEAGATE Barracuda 1.5TB SATA2 32MB LG BH10LS30 BlueRay DVD±RW Sata MICROSOFT Windows 7 Home Prem 64bit ACER GD245HQ 24" HD 1920x1080 3D 120Hz 2ms 80000:1 NVIDIA 3D VISION BUNDLE |
#262
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Since last patch I finally get quite a lot runtime error messages when starting a mission (game starts normally). It comes when the screen changes to the loading screen.
I initially thought that this was due when I launched COD from the desktop icon (which no longer has a symbol but some default windows icon symbol). But now I also got this runtime error when launching COD from steam. Again at the same location. However, it does not occur everytime I launch COD. My OS is Vista 64b My system: quad core intel i7 920 6 GB ram Nvidia GTX 275 |
#263
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Here are my observations/ issues with this beast. Im sure they are repeated
(1) GROUND SHADOWS (2) SLI SUPPORT that was broken in pre release that has nothing to do with Nvidia profile (3) BUILDINGS POPPING IN AND OUT (4) SOUND GLITCH OF WHEELS ON TAKEOFFS (5) ONLINE COOP !! Last edited by katdogfizzow; 08-16-2011 at 01:19 PM. |
#264
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This may have been mentioned before, but if you watch a train go over a bridge its wheels fall through the bridge like as though the bridge is melting or something.
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#265
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AI seriously those AI cheaters performing mad rolls in high speeds make me real angry. Nothing beats following hurri in dive only to see it do 5 rolls and then peel away like if laws of physics did not apply on him.
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#266
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When a He-115 is shot down if it lands floats first on water it bounces 200ft into the air instead of just crashing, doesn't go down successfully every time. Floats seem too sturdy on hard impacts. So kills aren't always recieved.
Not sure if it was mentioned yet or not. S! Mini |
#267
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Very nice! Keep it up!
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#268
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As I've mentioned umpteen times before but thought I'd give it a bump.
The bf109 force feedback for the cannon uses the wrong ffe file and makes the stick jump uncontrollably when you fire the cannon. The only way to turn this off is to disable "realistic gunnery", which oddly enough corrects this problem, or you are forced to fly the E1 without cannons. |
#269
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Little bug with Fiat Falco engine DM, after an unfortunate collision this occurred:
http://cloud.steampowered.com/ugc/57...5A0FE660B3FF2/ |
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