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#261
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#262
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#263
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#264
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That'd be too bad if markings are not editable. In the case of WWII-era German planes specifically, it bugs me when history takes a backseat to censorship and political correctness. As much as I disagree with it, I accept that some countries like to whitewash history by making some symbols illegal. That's their perogative and I understand that Maddox Games doesn't want to open themselves up for litigation (though I think it's ludicrous to think a flight sim would be a lightning rod for Neo-Nazis). However if SoW, or whatever it's called now, is going to ship with missing aircraft markings, I'd at least like to keep the avenue open for 3rd parties to add the correct markings for those that can legally view historical correctness. I'm certainly no Nazi sympathizer but for all the nitpicking about inconsequential details, it's surprising to me that more people aren't bugged by the lack of historically correct markings on German planes. Like it or not, the swastika was there. To me, leaving it off is tantamount to leaving the fin flashes or roundels off RAF planes, tantamount of course not in idealogy but in historical correctness. Ok, rant over. Sorry for veering off on a controversial tangent so...flame away! ![]() ________ Desire4you Last edited by Necrobaron; 04-26-2011 at 07:39 AM. |
#265
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You'd be surprised how offended people get. I built a model of a "Val" dive bomber and applied red circle decals to the wings - people called it a "Zero", and "the Kamikaze plane" and one person said, "You know what they did to my country?" I was surprised with the reaction to say the least. I guess building a model automatically makes me a sympathizer. You know, there are people who don't fly German planes in IL-2, because it is "wrong".
I wonder what will happen when I get around to making a model of a Finnish Buffalo with Hakaristi. Anyway, the Russian version of IL-2 shipped with swastikas, and there was always a segment of code that told where they should have been applied (some place on the rudder). Programs like MAT Manager simply replace the missing texture. So, is this not going to be possible in SoW? Oh, and the skins are 100% editable, with rivits, weathering, and bump-mapping going on top automatically. It wouldn't be that hard to photo-shop a swastika in, right? Last edited by Romanator21; 11-13-2010 at 08:46 PM. |
#266
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Well put,nothing wrong with your post.Markings that are historic and accurate should be included and able to be removed if necessary.
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#267
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I don't REALLY care if it is there or not, but since there is no good reason for it to be omitted then it's wrong to not have it in an otherwise historically accurate sim. The ability for a third party to add them should not be curtailed. But maybe even having that ability is a violation of the law in some countries. I suspect that is the case and why the developer will not allow such third party skins. If that's the case then I see it as those countries imposing their moral will on other countries. Splitter |
#268
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#269
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![]() This is a serious topic and since english isn't my native language I prefer to say nothing more about it. Last edited by Foo'bar; 11-13-2010 at 09:02 PM. |
#270
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there is special build-in markings editor in MainMenu->Extras.
Just two clicks, have fun ![]() |
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